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Canadamooing_cowmilk4 years ago

Basically you drop your items across the finish line, then cross it, then pick it back up before you get teleported. The blocks has a tag on it allowing you to place it on certain, but anywhere on the map. using the shears from iron course and the blocks from diamond course you can get out of the normal map area and be able to build a stairway back into the map. I have recorded the full process of breaking it here: (part 1, showing how I got the first items allowing complete freedom to do whatever) (part 2, breaking/editing the Redstone/map)

SnowStorm944, AK_DJ, y GoodGuyZEK les gusta esto
Canadamooing_cowmilk4 years ago

Emulator Rules: (These rules apply starting on January 25th, 2021) We are only accepting runs performed on the DeSmuME and Melon DS emulator (we may expand in the future)

The recording MUST Include: The full countdown before the race starts (3,2,1, GO!) Race results visible after the run. Game Sound/audio must be included and record live- Background sound and music is ok as long as the game is still audible. Runs that lag significantly more than a console run on the same track will not be accepted.

Replays will NOT be accepted for emulators, as in only recording what you get when pressing "View Replay"

DeSmuME (preferred emulator) Rules: These HUD features MUST be included, overlaid on top of the car window (not the timer screen), to be accept: Display FPS Display Frame Counter Display Lag Counter Display RTC (Use HUD Editing Mode to move them around, set font can change size of text so it is not as big, gse4x6 is the smallest I think)

One or both Input options must be included (Display Graphical Input and/or Display Input). It can be displayed anywhere on any screen. Any run uploaded prior to January 25th, 2021 can be grandfathered in for not having one of these two.

Example picture that includes all the HUD requirements can be found here: https://i.ibb.co/qJX7qJG/requirements-for-De-Smu-Me.png https://i.ibb.co/kyv0BQY/emu-menu.png

Melon DS Rules: Just has to include the fps counter at the top of the screen and have sync audio checked (both are on by default)

Canadamooing_cowmilk4 years ago

Emulator Rules: (These rules apply starting on January 25th, 2021) We are only accepting runs performed on the DeSmuME and Melon DS emulator (we may expand in the future)

The recording MUST Include: The full countdown before the race starts (3,2,1, GO!) Race results visible after the run. Game Sound/audio must be included and record live- Background sound and music is ok as long as the game is still audible. Runs that lag significantly more than a console run on the same track will not be accepted.

Replays will NOT be accepted for emulators, as in only recording what you get when pressing "View Replay"

DeSmuME (preferred emulator) Rules: These HUD features MUST be included, overlaid on top of the car window (not the timer screen), to be accept: Display FPS Display Frame Counter Display Lag Counter Display RTC (Use HUD Editing Mode to move them around, set font can change size of text so it is not as big, gse4x6 is the smallest I think)

One or both Input options must be included (Display Graphical Input and/or Display Input). It can be displayed anywhere on any screen. Any run uploaded prior to January 25th, 2021 can be grandfathered in for not having one of these two.

Example picture that includes all the HUD requirements can be found here: https://i.ibb.co/qJX7qJG/requirements-for-De-Smu-Me.png https://i.ibb.co/kyv0BQY/emu-menu.png

Melon DS Rules: Just has to include the fps counter at the top of the screen and have sync audio checked (both are on by default)

pyxous les gusta esto
Canadamooing_cowmilk4 years ago

Here is a possible skip? For java 100% 2 players, it requires punching each other to make the jump possible. For the last jump, you could try to sit in a seat if it makes it easier. (didn't have a 2nd player so I can't test it) https://ibb.co/hZDc2Jb

Canadamooing_cowmilk4 years ago

may want to look into this: Currently all the pre-approved level leaderboard runs involving exploits no longer follow the new rules. The main reason is that it states: "Must go through the whole tunnel." of which no exploit run does. (Under the old rules when it was glitch, any method of skipping was allowed). This applies to all individual levels including all sections. -Thanks

Canadamooing_cowmilk4 years ago

Question regarding timing. Since different devices would have different loading times when it comes to relogging, should a timing method be added to deal with this difference? Otherwise it might just come down to who has the better pc

Canadamooing_cowmilk4 years ago

maybe it could be added as a variable

Canadamooing_cowmilk4 years ago

Actually, presentation room skip for java would be be possible and real easy if 2 players were allowed

Canadamooing_cowmilk4 years ago

Method that doesn't softlock the map afterwards (for any other run besides any%)

Canadamooing_cowmilk4 years ago

The mods are going to have a fun time trying to time the full game any%.

Canadamooing_cowmilk4 years ago

The time is almost here for speedrunning to change forever! Premieres at 3:30 PM today (2 hours and a bit away): Hope to see you there

Mixtongent73 les gusta esto
Canadamooing_cowmilk4 years ago

https://ibb.co/wSstmZK A teaser pic (Suits are for the weak)

Canadamooing_cowmilk4 years ago

You may or may not know me and the work that I do.

The days are numbered

Marked my words....

(not a threat to anyone, but the game itself)

Mixtongent73, Denniss y 2 otros les gusta esto
Canadamooing_cowmilk4 years ago

This happens if you are too good

Canadamooing_cowmilk5 years ago

your discord tag on speedrun is broken/not right, also if server hosting is easy we could do exploit %

GlitchedGamerSR les gusta esto
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