Comentarios
New York, USAjeffsledge8 years ago

Nudua found out how to make the patterns of the bosses predictable by starting the game within a tight window. The info on how is found here: http://nudua.com/files/avenging-spirit-rng-manip.zip

New York, USAjeffsledge8 years ago

I landed on something in midair: Maybe wall jumps are possible? There probably won't be much of a use for wall jumps in a run but I thought it was interesting.

New York, USAjeffsledge8 years ago

What I found to be the easiest method to beat the Stage 2 boss: Whole holding forward: jump and attack, then mash attack until you land. Repeat.

Faster route for Stage 2: I haven't found a consistent route for the ghost, so this is a very risky way to save 2-3 seconds.

New York, USAjeffsledge8 years ago

Agreed. The first two stages have frame rules, so it shouldn't be difficult to find a more accurate time.

McBobX les gusta esto
New York, USAjeffsledge8 years ago

Here's a way to damage boost over the gap above the first miniboss. I don't know enough about the game to see if this messes up the route at all, I just wanted to share it with people who actually run the game.

New York, USAjeffsledge8 years ago

It's fairly easy to get that time, but improving it requires you to get good RNG in the final stage as well as perform one or more frame perfect tricks.

hilo: Mappy
New York, USAjeffsledge9 years ago

The strategies for the following levels are exactly the same as they are earlier in the run. I think the current end to the run is fine.

Rodr1go7 les gusta esto
hilo: The Site
New York, USAjeffsledge9 years ago

I'd like to be made a mod for Super Mario Bros. 2: http://www.speedrun.com/smb2 There have been some recent runs done that haven't been added, and I want to update it myself so the board doesn't seem out of date. I believe I should be qualified since I'm pretty active on Speedrun.com and have put loads of time into the game over the years.

YUMmy_Bacon5 les gusta esto
hilo: The Site
New York, USAjeffsledge9 years ago

Commodore 64

hilo: The Site
New York, USAjeffsledge10 years ago

Just have the page redirect to Deertier.

hilo: The Site
New York, USAjeffsledge10 years ago

Could you please add TurboGrafx-16/PC Engine, MSX, PC-98, and X68000 as well?

hilo: The Site
New York, USAjeffsledge10 years ago

More consoles need to be added. My main issue is the lack of TurboGrafx-16/PC-Engine, but I'll list more systems with runs as I find them: TurboGrafx-16, PC-Engine (together) Virtual Boy Computers: MSX, PC-98, PC-FX, X68000, Amiga, Commodore 64, ZX Spectrum Original Game Boy (separate from GBC for some games, should be it's own system)

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