There isn't currently an all endings category. It seems like one would be slightly redudant given the nature of the game, but if a good case was made for it, one could be created.
At present, I feel that both major endings adequately cover the game, and adding more would clutter up the leaderboards due to all the different input options.
I haven't done an in depth look into whether there's any appreciable time save between different language versions of the game, and will be accepting runs in any language at the moment.
If times ever get closer or the non-English versions become more popular, I'm willing to examine if there's any time saves to be had, but I doubt there's much change in the length of dialogue sequences, if any.
Nice! You've got me grinding out good rng for the length of the end screams now lol
Awesome run, great to see some more animation skips!
Made a console with controller input category, cheers!
Retimed @ 6:37, time stops when the black screen with "That's the End (You Didn't Win)" appears
Retimed at 13:06 Awesome run! You pulled a few things out that I didn't know were options, that's what speed running is all about :)
Been thinking about other categories that we could see added here and the original prototype build of Four Last Things (https://gamejolt.com/games/four-last-things-prototype/150059) came to mind as one that could be an entertaining run, and probably not reasonable to have a separate game page for.
I have a touchscreen laptop that I was considering trying some runs on as well, but I feel like that might give me a distinct hardware advantage, so a separate category for touch-enabled devices might be a sensible addition as well.
Joe uses different versions of the same engine for all his published games, as far as I can tell, so you should feel right at home in Calvary as well! Excited to see more people running these games, at any rate.
I just checked out your run of the game and I think I saw a couple small optimizations I might try out in a future run.
Slightly off topic, but a couple minor tricks I've been using: I find running the game in windowed mode makes things easier, but I'm also on a larger screen, so that might just be me. There's also an option in Windows to have your cursor highlighted when you press ctrl, I've turned that on to keep track of my mouse during certain parts of the game for menu and clicking optimizations.
Could be fun to have some other quick categories going. I have a run awaiting review, and I've submitted another Joe Richardson game (The Preposterous Awesomeness of Everything) for inclusion on the boards as well.
I think the point-and-click games are a fairly niche type of speedrun already, and Joe's games are relatively obscure within that subset, but I'm the mod over on Procession to Calvary and I'd be happy to hear category suggestions over there.