It's the same thing people do for Super Metroid, if precedence matters.
Oh, also, the run I did is no up+A because that's not on by default in Zelda Classic and I felt like I was cheating if I touched the menu at all.
The quest also has an intro of fixed length (you just hold down a button to progress it) that is not in the run, and why the run starts with 1 death and 55 seconds. I just get killed on the first screen without doing anything and start runs from there. The intro is not reasonable to include in runs since I tend to repeat the first couple minutes of the run for hours. It's still included in the in-game time. Speeding up the framerate of the game doesn't cause the gametime to be faster either, so the intro can't be secretly rushed through for an extra 30 seconds. I tested that to be sure it couldn't be an avenue for cheating. XD
I can just cut a new video that includes that, didn't even think of it. The credits show the in-game time which is in this new cut:
Can I get a category for this? It's technically Any% All Dungeons & Bosses, but you could just call it Any% if you really wanted.