Hilos
Champagne-Ardenne, FranceVentilo_2 months ago

As the title says I have a few questions about the src page of this game. So 1st I was wondering: why is the game not part of the TXR series? Why is there a dirty/clean separation for full game categories? (doesn't make sense imo)

I also want to suggest a few categories: 1st adding downhill/hillclimb variants to each course cause so far there's only downhill 2. The Any% and 100% of this game are extremely long so why not adding a category for clearing each stage from a fresh save, like what they did for Tokyo Xtreme Racer 2025? 3. a NG/NG+ variable for full game 4. Could also add the Gymkhana courses as well (cause why not)

Here's how I'd implement it: since you'd add a downhill/uphill variable to the ILs, you could add the gymkhana in full game (looks like it doesn't make sense but it actually does, cause otherwise you'd have to deal with having categories for reverse gymkhana lol) so you'd have a full game category called gymkhana and a subcategory for each of them as well as an "all gymkhanas" category (also the NG/NG+ variable wouldn't be for all full game categories then). What do you think ?

Champagne-Ardenne, FranceVentilo_4 months ago

Hello, I've a message to address to the moderators of this game. I've gotten some interest into speedrunning this game and I noticed a few weird things with the leaderboards in this game. I'm not gonna list them one by one but I'm just gonna make some suggestion to the mods on what to check, these are all things that mods can edit themselves on every run:

  • Make sure all the ILs have their time in the IGT field and that the "Time" field is empty (make sure the opposite is true for the full game runs)
  • Make sure that times that display in game as "x:xx:12" are submitted as x:xx:120 and not x:xx:012
  • Make sure the runs are submitted for the right track/class I've noticed some runs that don't follow these 3 things which creates some weird discrepancies in the boards (I've also noticed some runs that have missing video proof but its not up to me to say whether or not they should be kept) That's all I had to say, thanks for reading
Paxon y Akuretaki les gusta esto
Champagne-Ardenne, FranceVentilo_4 months ago

Anyone knows how to unlock the QR only tracks without cheats (if possible) ? I only found the answer for some of them but not all of them

GhillieGuide les gusta esto
Champagne-Ardenne, FranceVentilo_4 months ago

I don't know if I'll ever use this information for anything, but apparently, if you unlock the falcon interceptor, then make a new save on the same memcard, it will be instantly unlocked when you reach GT1 on that new save. idk if that was known to anyone so I'm sharing this find here

GhillieGuide les gusta esto
Champagne-Ardenne, FranceVentilo_5 months ago

Hi, I'm willing to speedrun this game and wanted to know if it was possible to allow emulators ? To my experience I didn't notice any difference between emu and hardware apart from a few crashes on emu on my end. At least allow ILs and add a variable for full game runs to separate emu/n64 maybe ?

Saturn185 les gusta esto
Champagne-Ardenne, FranceVentilo_6 months ago

This game is just the NTSC-U release of TOCA World Touring Cars right ? For some reason it has a different name in the US but I don't see why both releases would need 2 different src pages, especially since there are runs of this version on the TOCA page https://www.speedrun.com/toca_wtc

Champagne-Ardenne, FranceVentilo_1 year ago

Currently, all the runs on full game leaderboards (both toti% and champion rank runs) are using the money glitch that gives you 20k$ extra on your next purchase after doing an instant challenge. I'm just putting this to open the discussion about separating glitched and glitchless full game runs (glitchless meaning no instant challenges allowed)

Champagne-Ardenne, FranceVentilo_1 year ago

Recently I shared a load remover for this game on the juiced speedruns discord, and I was wondering if we could refer to LRT in leaderboards, since some people might have better load times than others, which kinda ruins the potential competition. It would be a bit painful to retime all the runs that have already been made but I think it's better to do it now because there will only be more runs as time goes on.

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