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United StatesTwist3dVision4 years ago

The unfortunate consequence with this is the winning times are most likely going to be made an a toaster running at 6 fps.... hmmm... There definitely has to be a solution or middle ground, I do like the idea of using real time more, but it seems either way you'll run into issues.

I dunno, the in-game timer lag run exploits seem pretty big to me. I'd be in favor of real-time.

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