I’ve had nothing but good experiences with LiveSplit through Wine, but it looks like those other two are more native so those are definitely good recommendations I didn’t know about. I’ll have to make note of them for the future.
That’s interesting, I didn’t know that it worked that way. Maybe the fact that it wasn’t embedding is what led people to start to put them in the description. My gut tells me that your way is the desired behavior to avoid a ton of embeds, but maybe people began exploring an unintended workaround to get multiple embeds by going after the description. I guess I’m not sure what the intention was - multiple embeds being supported or not.
You can use LiveSplitOne which is a browser based version of LiveSplit, or you can run LiveSplit natively through Wine.
Llanfair is a Java based timer that would work, but it hasn’t been supported in years so it may not be the best choice nowadays.
Forget the actual text content in a description, the biggest issue with editing descriptions is that currently the only way to post a run with multiple video parts is by posting the URLs in the description. So, you need to make the description flag a re-vertification in case the description contains video parts of the run.
This is also a problem with picture proof. You can technically put a picture as proof in the video link part of the forum but then it erroneously shows a run as having video so some mods want images to be put in the description field when using picture proof for runs. In both of those scenarios, the actual proof of the run is in the description so it needs to be reverified by a mod.
Unless the game submission form is changed to avoid these requirements, then I don’t see how you could not flag a description for re-vertification.
[quote=MrMonsh]"Splicing together all of the best segments" is usually referred to as a Segmented Speedrun and it could actually be a valid form of competition, as long as it has its own separate board.[/quote] This is not entirely accurate. Segmented runs, in the traditional definition that was popular during the SDA days, did not contain any splicing nor where the rules that opened ended as a "sum of best".
Segmented Runs tended to have very specific rules, defining where the "segment" can begin and end (traditionally, it was based around save points within the game). Creating a segmented run based on arbitrary cutoff points usually wasn't allowed because inherently, the more segments you create, the more optimized a segment can become and the lower the final time can be when it's all spliced together. This is why "sum of best" runs and "segmented runs" aren't the same thing - someone with more splits will tend to have a lower sum of best than someone with fewer splits because the shorter the split, the better chance for granular optimizations that will lower the overall time when viewing them collectively.
Segmented runs tended to be based off concrete parts of the game (save points, completion of a disc in a multi-disc game, etc) to actually encourage optimization through routing and gameplay rather than having a competition seeing who can create the most granular segments. Not to mention, doing a segmented run around anything other than that tends to be impossible because it would be very hard to guarantee identical conditions across granular segments. Things like exp counts, item inventory, etc could differ across each attempt of a segment and a run across any set of segments that doesn't result in some form of saving means that you're probably not going to have consistent values for those things. That could skew future segments because maybe you got a level up earlier than normal for future/previous segments. This would essentially create a functionally impossible run that can't be replicated because the internal state of the game is messed up.
Also, segmented runs were not edited (spliced) together, they tended to be separate videos for each entire segment. That's why, in my opinion, a sum of best run doesn't make any sense because it's not really a run at all, it's an aggregation of best times for sections of the game that can be as granular as someone wants. It's useful as a time metric for determining a theoretical human best time, but it's not good for measuring any form of competition like a real run.
In a situation like that, I would recommend doing a run to kill the final "boss" of the game. If there is no final boss and bosses keep respawning or being generated, then I would imagine it would be a little harder to have the game accepted.
The issue with games like that is that goal based categories are infinite, and tend to lead to bloated LBs with almost exclusively arbitrary categories. You could end up creating categories for an infinite amount of situations like getting an item, beating a boss, or getting a score based value. On the surface categories like that seem fine, but one issue is that people tend to request these types of games so they can essentially get an unrestricted amount of "WRs" by just creating nonstop categories for every little thing - after all, if you have a category for achieving a stat value of 100, why not create 10 more for every 10 point value increment of 100 to 200?
That's really the main issue with games like that. Sure, other games can have arbitrary categories, but they are usually restricted to being with a defined game, so there isn't as much bloat with the categories created. Like I said, you can definitely try to request it by completing as far into the game as reasonable and explain in the Description field why you think it belongs on the site. It might feel weird having to sell the game in such a way, but in the past I've seen issues with games like this and I've seen a few rejected for not having a solid ending point to them. Of course I'm not staff so I might be remembering something that isn't true anymore, so there isn't any harm in submitting the request and seeing what happens.
Usually games like that are not allowed as the game request process likes to see a run that completes the game to its full completion. I think exceptions have been made for that with runs of games that are open ended but you usually have to do a pretty good job of “selling” to staff why the game is worthy of an LB and isn’t just a ton of arbitrary cutoff point categories.
How are either of those even a category? TAS runs are not allowed on this site and are hosted on their own website called tasvideos.org. And what even is a “sum of best” run? Are you talking about a run that splices together all of the best segments from the community? That also isn’t allowed (splicing is cheating and is not allowed) and that doesn’t even make sense as a category since its not something you could even grind or run.
Pretty sure every user in this thread is a bot
https://www.speedrun.com/talk/thread/ctwga
EDIT: 2 actual users posted here, so here are the 3 accounts I believe to be bots: https://www.speedrun.com/JakeToH7Ball/allposts https://www.speedrun.com/SharpMind/allposts https://www.speedrun.com/DianevA8AJames/allposts
That needs to be shared with the community for the game. There is no standardized way to post bounties for a game, nor is it supported in this site. I’ve seen some games have a forum thread on the bounties or a dedicated discord channel. It’s usually up to the community and the person who lists the bounty.
You will not get precise timing with LiveSplit unless you’re using an Autosplitter because human error will always creep into the starting and stopping of the timer. If you need to get precise timings, you need to frame count the run. There are tools that will do this for you if the video is on YouTube for example, or you can do it manually with the raw video files:
Find a video editor that shows you the frame count of a run. Take the number of the starting frame and subtract it from the number of the ending frame. Then divide that number by the FPS of the video to get the length of the run in seconds. If the run starts on frame 60, ends on frame 6060 and you captured at 60fps
(6060 - 60) / 60 = 100 seconds.
Obviously a super simplistic example but you get the idea.
Also, if you’re trying to capture both LiveSplit and a game at the same time, you will need software like OBS to build scenes from multiple sources.
We don’t know what game you’re talking about. Any game specific questions need to be posted in the forum for the game in question. You can also view all the rules for a category on the LB for the game.
You can listen to music but I would suggest not including it in your submission video. Audio is one indicator used to detect cheating through splicing, so most games have a desire to hear only the audio and not anything additional that might mask it or make it hard to hear.
When in doubt you can always check with the mods, but as a rule of thumb I’d always err on the side of caution and keep the video free from anything that isn’t game audio and commentary.