Comentarios
AntarcticaTimmiluvs4 years ago

Potentially. Recording consoles is less intense on your PC than trying to play a PC and also record that at the same time. I can't promise that you'll have the best quality (you might be only able to get away with some SD recordings rather than HD), but your chances of recording without impact are definitely better than if you were trying to capture a PC game on the same laptop.

AntarcticaTimmiluvs4 years ago

Timer programs are applications that run on your computer, you can find a link to them under “Resources” here on the site.

To capture gameplay from a console onto your computer, you will need a capture card. There are many options for that depending on your budget and desired setup.

There is a forum section on the site dedicated to streaming and capture, so you can find good information there. I would start there.

donkeysauce4 les gusta esto
hilo: The Site
AntarcticaTimmiluvs4 years ago

That is the file on your computer. You need to upload the video to a file sharing site (preferably YouTube). This site does not host any video files directly.

Walgrey les gusta esto
AntarcticaTimmiluvs4 years ago

Emulation rules very by game, please check with the mods and the rules of any games in question. They will tell you what emulators are acceptable for submissions.

Pear y Caidren les gusta esto
hilo: The Site
AntarcticaTimmiluvs4 years ago

I'm guessing it is temporary.

Pear les gusta esto
hilo: Talk
AntarcticaTimmiluvs4 years ago

What? Several communities have discord servers, almost all of them are linked on the LB for the game - either in a forum post in the game's forums or on the left hand side bar. I'm afraid I don't understand exactly what you're asking in this scenario.

ro, Hako y 4 otros les gusta esto
AntarcticaTimmiluvs4 years ago

Autosplitters work on PC games, not console games. Streaming a console game to your computer through remote play is not the same as playing it on PC.

Quivico y Pear les gusta esto
AntarcticaTimmiluvs4 years ago

Doesn’t “Aux” usually refer to audio? I think what you’re looking at is an audio output that you could plug headphones (or any 3.5mm device) into to hear the audio; it’s not a video signal.

It might help if we knew exactly what device you’re looking at in this screenshot. If that’s a capture card, then that is exactly what I described - the capture card is outputting the audio so you can plug in headphones to hear it. You see this with some cards as a way to prevent you from needing to run the audio channels through a mixer - you can plug your headphones into the aux out to hear the game audio without needing to mix the audio signal on your computer.

Tadyman, Quivico, y Pear les gusta esto
AntarcticaTimmiluvs4 years ago

What’s the capture card? Does it come out laggy in video preview or only when recording? Can you see if your computer’s resources are getting maxed out? What are your video recording settings in OBS?

We need a lot lore information to further troubleshoot this.

Pear les gusta esto
AntarcticaTimmiluvs4 years ago

Well, in all honesty, you can’t. If your PC can’t handle playing the game, there’s not really much you can do. If you can play the game but your PC struggles when recording it, then you can speedrun, but you just can’t submit those runs if you can’t get video proof (unless the LB says otherwise).

Although this hobby is viewed as very accessible because all it “requires” is a game and some time, it still does have a price curve that comes with it. This is mainly in the form that in order to stream/record (especially PC games) you need a decent PC that can support doing both.

However, you might be able to try and tweak your OBS settings to drop the quality of the recording by lowering the bitrate, or using your GPU to encode the video instead of CPU. I would recommend poking around in those settings and see if you can get it to stabilize at lower quality. Maybe you can’t handle recoding in 1080p, but you can handle 720p better.

Ivory, SuperAL1, y Kiber-kotleta les gusta esto
AntarcticaTimmiluvs4 years ago

@Walgrey post is really the crux of my point as well - this idea is centralized in "in order to prevent people from modding the game and changing RNG, we're going to mod the game to change the RNG". This statement just doesn't make any sense, and it also assumes that the RNG is completely static and singular (which in and of itself is flawed logic).

Lots of games have multiple RNG values that are influenced by various things and sometimes combinations of things. The idea of modding a game to change the RNG based on movement assumes that you have a singular RNG value that needs to be changed and that changing that RNG value doesn't change anything else in the game. Otherwise any mods like this could have a trickle effect where other parts of the game change simply by changing this RNG value. That then becomes a nightmare to manage because then you open up a huge can of worms trying to account for all other touch points.

Not only is this not feasible in most games, creating predictable RNG such that a run can be 100% replicated with an "input sheet" (this by the way, would only work on PC games because there would be no getting an input sheet from a console game) would essentially mean that you're advocating for creating a scenario where a set of inputs creates a predictable result. What is stopping people then from just doing the same set of inputs as every other runner? If these input sheets would be readily available, anyone could essentially take an input sheet from a run that had great RNG and literally copy the inputs - this creating a run that is identical to someone else. This means running the game would essentially change from any form of competition to just who can replicate a good run the best by mirroring inputs.

Again, I don't think this is a good idea at all. Not only is the idea of modifying a game to prevent modifying a game flawed, it's just not feasible for a vast majority of games that don't operate as simplistically as you're assuming. Besides, this really isn't as common an issue as you're assuming. There is no widespread cheating that occurs through this method, at least not enough significant cheating to require such a solution. This is something I bring up all the time when these topics come up - when cheating occurs, it tends to be high profile and gets a lot of attention and people then associate it with something that occurs much more commonly than it does. I can promise you that cheating doesn't occur on the scale some YouTubers make it out to.

Hako, happycamper_ y 5 otros les gusta esto
AntarcticaTimmiluvs4 years ago

This is a pretty bad idea in my opinion. Under no circumstances should anyone be playing on a modified game. The idea that to prevent modifications to a game is to play on a modified game is quite backwards. How do you verify someone played on a the modified game? What happens when someone who is proficient in coding and modding further modified the modded game? How would you detect that?

Playing on modified games is a big no-no for this reason. If people play on modified games, they usually get caught and the proper action is taken. People cheating like this isn’t a common thing, nor does it need such a solution as this in my opinion.

Caarda, Pear, y Walgrey les gusta esto
hilo: Talk
AntarcticaTimmiluvs4 years ago

So the problem is that most people do this the other way around - most people buy a US Super Nintendo and simply cut out the little plastic tabs to play Super Famicom games. I honestly don't know if there is a solution to do this the other way (a quick google search reveals this is not a common thing asked about). Given the shape difference, a US SNES has more than enough room for the smaller SFC carts, but I don't think an SFC has enough width or "square-ness" for a SNES game. You could probably hack the sides of the console down in the cartridge slot, but that seems like an annoying amount of work.

I tried looking for some adapters and I can't find anything I'd reasonably trust, or anything that was super affordable. In all honesty, you're probably better off just buying a US SNES, it's probably easier and cheaper to do that. This is actually what most people recommend on various forums I've checked; they always recommend just finding a US SNES instead as it tends to be cheaper and easier than any other solution.

The even better option would be to buy an SD2SNES flashcart with a SFC shell, but that will cost a couple hundred USD.

ckellyspeedruns y Walgrey les gusta esto
hilo: Talk
AntarcticaTimmiluvs4 years ago

If you submit a game, you become moderator. If you don’t want to be a moderator, don’t request a game. Don’t submit someone else’s run when submitting a game, only submit your own. Nobody will submit a game for you, for the above reason that’s someone can’t submit someone else’s run.

I think that covers all possible interpretations of your question.

Pear y Walgrey les gusta esto
hilo: The Site
AntarcticaTimmiluvs4 years ago

It’s been floated and there is an unofficial app or two, but the general consensus is that the site is responsive and functional enough on mobile that the overhead of developing and maintaining an app wouldn’t provide any benefits over just using the site in a mobile browser.

Lieutenant_Boo, Thee_Deadguy y 3 otros les gusta esto
hilo: The Site
AntarcticaTimmiluvs4 years ago

Categories are added by game moderators, please direct all inquiries to them and make sure to abide by any and all rules they have regarding category requests.

Quivico, Pear y 2 otros les gusta esto
AntarcticaTimmiluvs4 years ago

Llanfair is Java based but it’s not really used a lot anymore.

LiveSplitOne is a web-based version of LiveSplit (given that its web-based, its multi platform).

You can run any timer that is Windows based like regular LiveSplit (most common/recommended) or WSplit through Wine.

hilo: The Site
AntarcticaTimmiluvs4 years ago

Not necessarily. Game requests aren’t approved in a vacuum. A longer run doesn’t automatically guarantee a game is accepted, nor does a game with a lot of downloads guarantee that it’s accepted. Games are judged against a number of factors including the content of the game itself. For example, Doki Doki Literature Club is a very popular game and has (I believe) a decent length to it. However, it’s a virtual novel and those types of games aren’t allowed on the site. That’s just an example, but you get the idea - game requests aren’t black and white, a lot of factors are considered.

hilo: Talk
AntarcticaTimmiluvs4 years ago

If the game is so buggy that it cant be completed, then I would see two possible outcomes:

  1. the game is too buggy to reliably play and it wouldn't be accepted
  2. the game is accepted and a "full game run" consists of playing until the last playable mission (assuming the game meets the other requirements).

There are some really bad NES games that I believe fall under the second outcome (like Cheetahmen)

Hako, Quivico y 3 otros les gusta esto
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