Comentarios
hilo: 404Sight
NorwaySigmaTapion9 years ago

I'm coming out of inactivity now. Gonna see if I can push my time below Ailo now.

hilo: 404Sight
NorwaySigmaTapion9 years ago

I'm coming out of inactivity now. Gonna run a bit and see if I find some more stuff.

hilo: 404Sight
NorwaySigmaTapion9 years ago

Seeing as I've been inactive for a while, and Ailo actually submitted a run that I didn't see until now, I think it's best we add more mods or list inactive ones. (Even if it's pretty much just me now)

Inactives:

  • Dp: Unknown time. -SigmaTapion: I'm on and off.
hilo: 404Sight
NorwaySigmaTapion10 years ago

I've reduced my activity because of exams and stuff.

hilo: 404Sight
NorwaySigmaTapion10 years ago

Ailo, please, 9:39? :D

hilo: 404Sight
NorwaySigmaTapion10 years ago

What's up with the small video skip thing near 8:15?

hilo: 404Sight
NorwaySigmaTapion10 years ago

Wasn't sure if I wanted to go for the last roll jump, but ended up doing it anyway.... for the better.

hilo: 404Sight
NorwaySigmaTapion10 years ago

Roll jumping is basically jumping the during a short period of time at the start of your roll when you land to get a long and fast jump.

Spots found....

Level 1:

  • At the start over the second gap.
  • At the start over the blocks/poles(?). You can get two roll jumps here.

Level 2:

  • After the second purple bumper you actually need to use, it's pretty safe to use one here.
  • The last gap of the level on the last block to get a nice speedboost into goal.

Level 3:

  • The last stretch before the goal of the level on the left side. That sorta narrow path.

Level 4: No place you really need/should roll jump to gain time as of now. Will explore.

Level 5:

  • If you go to the right at the end of the level on the split bumper and boost jump across the gap avoiding the first inhibitor on that side, you can roll jump over the next gap, but it's sorta hard to get the timing, so you can safe it with a roll into the bumper.

Level 6: No place you really need/should roll jump to gain time as of now. You could do it at the very start and the very end as you go for the last landing before the goal.

Level 7:

  • if you follow the path below on the right you can rolljump after the first gap to get on the other side of the inhibitor.
  • Follow up the first roll jump with a second one to skip the second gap.
  • At the top path, not entirely sure where to start and stop roll jumping. May be safer to just run to get it consistent.

Level 8:

  • After the third bumper you can roll jump to the left-most path or the middle one, but it's not that much faster, and a bit tricky to get right. May not be faster.

Level 9:

  • At the start of the level
  • Into goal after the last skip

Level 10:

  • At the start into the "cave".
  • Out of the cave and through the place where lots of inhinbitors and red spots land. (turn off your ping)
  • The last gaps of the level.

Level 11:

  • When you land after the skip if you can get the timing right. Not really needed.

Level 12:

  • At the start until the first skip.
  • After you've boosted past the first inhibitor and ran up the incline and done the boost jump over the gap, do a rolljump to clear two more gaps in a straight line. -Finish the level by boost jumping the gap straight ahead and roll jump to the goal.

Level 13: No place you really need/should roll jump to gain time as of now. Will explore.

Level 14:

  • When you get to the "twin" inhibitors at the start (You'll know what I'm talking about), you can roll jump on the right side of the right-most inhibitor to save some time. Keep ping off.
  • After the skip before the last boosting spiral at the end, roll jump as you land the skip to do another short skip.
  • At the end with the lots of bumpers, go on the first bumper, turn off ping and roll jump to the end. Turn on ping if you're flying towards the last bumper at the end, this will put you into the goal.
hilo: 404Sight
NorwaySigmaTapion10 years ago

Got a 11:17. Would you be mad if I verified my own run? I don't know how active Dp is now.

Edit, it's here http://www.twitch.tv/sigmatapion/c/6614382

hilo: 404Sight
NorwaySigmaTapion10 years ago

We can definitely get close to 11:00 without Roll Jumps everywhere.

Edit: Also, got an unofficial 11:40 or something now. Edit2: Nvmnvm. Rolljumps somewhere..

hilo: 404Sight
NorwaySigmaTapion10 years ago

The thing with level 1 is that you can actually clear that jump without a respawn, which is faster than running around. It just requires the right amount of speed to do it, which I think is what Ailo went for. And it's not too big of a timeloss, so it's ok to just continue the run.

That's my two cents on it.

hilo: 404Sight
NorwaySigmaTapion10 years ago

Oh, I'm on a different computer setup, so I can't run properly for a couple of weeks, unless I make it work somehow, so don't worry.

Anyway, just incase it wasn't known. On level 6 before the big jump you can use only one of the two bumpers as well: http://i.imgur.com/DsrQIkv.png

hilo: 404Sight
NorwaySigmaTapion10 years ago

Belley, what's your record on now?

hilo: 404Sight
NorwaySigmaTapion10 years ago

Got 13:24 on a practice run with mistakes, using Belley's skips. Didn't have a timer on it, but still submitted. I hate not being on my usual setup :(

hilo: 404Sight
NorwaySigmaTapion10 years ago

Yeah, I get a bit stressed out when I record too.

hilo: 404Sight
NorwaySigmaTapion10 years ago

I probably won't run for a little while as I'm not on my usual setup for a few weeks, though I'll try on what I have now. Not gonna expect anything.

hilo: 404Sight
NorwaySigmaTapion10 years ago

I better practice these things so I can keep my WR :O

Edit: You're a god, Belley.

hilo: 404Sight
NorwaySigmaTapion10 years ago

Once we're done optimizing and learning the new skips from ℒℱ Belley on steam, I think we can get below 13:30 or even close to sub 13:00.

hilo: 404Sight
NorwaySigmaTapion10 years ago

Been pushing this game's time down a bit since day 2 after release.

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