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United StatesShadehunter124 years ago

I 100% understand what your saying, I just can't find any fun in hand crafting simulator. Because that's primarily what it turns to become for this game I feel like its more interesting to try and expand asap to get far idk maybe its a more vaiable start for 100% runs.

United StatesShadehunter124 years ago

I prupose the idea for only using automation and the mimimum required amount of hand crafting possible.

This would be an addon to the current rules.

Once the ability to smelt or craft has been unlocked you are no longer allowed hand smelt or craft anymore. ( If hand crafting of every single resouces to unlock all of tier 0 has been done before unlocking that is acceptable, but anything after tier 0 must be made via automation)

If power runs out and you have no way to turn it back on you may hand craft materials, however unless there is already biomass ready you must use base materials (leaves, trees, and flowers)

I think the save rule is ok to stop there, due to the time lost however if the admins/gms rules this not in the favor of the "automation" ruling then the following caviat should be added.

Once power has been restored, and the base problem fixed, the bio fuel generator and any materials hand made must be disconnected and/or trashed from the power grid and never used again in the playthrough.

What does everyone think? Would this be a cool speedrun to add?

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