Hilos
RocketDog3 years ago

Why are we starting runs when we press the continue button and not when the game loads in?

Additionally, if we use a program like Auto Split integrated with LiveSplit, couldn't we get rid of load time in the timer? Then everyones runs would be based only on active gameplay.

Acerca de RocketDog
Unido
4 years ago
En línea
1 year ago
Partidas
19
Juegos jugados
SUPERHOT VR
SUPERHOT VR
Última carrera 3 years ago
19
Partidas
Juegos seguidos
SUPERHOT VR
SUPERHOT VR
Última visita 2 years ago
506
visitas