I tried to speedrun this like 2 years ago in between Kid Mystic and Sleepless Hollow... Pretty sure all my twitch videos expired though
All I really remember is that I tried to play the game at double speed as much as possible.
However some levels I deemed - too unpleasant to play on double speed - so to save the long "menu" time of going back to the Spismall to turn off double speed just for one level and then go back there a 2nd time to turn it back on, what I would do was do all of them First -- I mean I would enter all 4 worlds, JUST do those specific levels, and only thenwould I stay in Caverns to get my first key..
My splits were labeled Car Levels > Cavern > Shopping > Ice > Desert > Forest > Asylum
I'm pretty sure that Car levels also included things like "walk on thin plank near water" and that Jetpack over Cracked Ice level (Mold Porridge) --- Shopping was just the section after getting the first Key and turning on the Manic Mode Locker.
I think there was a weird thing where in Caverns you only had to do a set number of levels to open up the boss instead of all of them, so I figured out which ones were slowest to decide which ones to skip.
I kind of like the text-only tradition of older communities
Even today, when picking up a 2000s era game, I find it fun to route around beating their claimed times (despite having no video guide), since it makes me feel like I push the game a lot harder than what I would judge to be "fast" on my own.
I also feel like the tightness of the communities made trust-in-words work fine... much better than something infamous like a In-Game- time trial scoreboard or an XBOX live leaderboard.
RTS or Bust
One day there'll be an all RTS charity marathon.
We'll probably let in Citybuilders and Tactics games in as our side event blocks though.
I'm still seeing it start at 0:05 and ending at 23:12 on youtube.
I kind of believe this can be crushed though --- I built the outpost and built/demoloished temple of krolm to make tons of barbarians for defense (they move to outpost which still holds 6 and I pay the lowest cost for each temple instead of scaling cost) , but probably could have put that money toward getting started
Torqueshton claimed there was some weird variability to it when he was grinding for the Begginer levels.
The SDK files suggest that IGT is done in ms (presumably milliseconds), so a day there is 60,000ms
In my personal experience I think a day usually takes 70 seconds.
In this specific case I think I probably just mistimed my original video - It's hard to watch the timestamps on twitch, and bcause I didn't think anyone would be interested I didn't export it to youtube like usual.
For me personally...
Monaco - Multiplayer Runs can be killed hard by one player of 4 going off script, either intentionally or due to lagging out and rubber banding. Monaco - Singleplayer Runs … have more competitive ILs and thus are even stricter about having good RNG with Coin spawn and enemy spawn. One of the more notorious in the community are "bathroom coins and vent coins" which are coins that spawn in 1x1 tile areas that normally you wouldn't even reveal.
Majesty : For an RTS - Majesty has ONLY randomized maps, and then hero AI is randomized by decision tree (I've found the greed values for 1/5 map distance pretty well though), and then combat is also random (low rolls vs high rolls when dragons are involved means instant death!) Having a hero randomly decide to fail a fear check, or a Rat cycle through all his other options and attack your castle, reseting the AI of literally everyone to defend it are just a hint of the many ways this game can destroy you. This game is a slot machine of terror for the normal ILs, but then some levels are even extra spicy due to factors like teleport spawns (Ixmil/Darkness), using the greed value of enemy charathers instead of your own (Siege/Urban), having to rely entirely on spells for an entire level and thus their own damage range (Rescue/Crown), and most recently, frame perfect tricks that require temporarily turning the In-game-speed down to pull off (Trade Routes/Dark Forest)
Kid Mystic ./ Sleepless Hollow / Dr Lunatic - My biggest problem is that there is a LOT of stuff to memorize (100 Brains in SH, about as many Candles/Brains in the other two)… Dr. Lunatic has a handy menu screen % tracker, but in SH if you come up short when you get to the 100 Brain door at the end, you'll have no idea which part of the game you missed a Brain in and need to backtrack too. KM also has a low HP glass cannon thing so some of the later fights used to cause resets but I think I got over it.
Star Control 1 - Arilou can input read. Sometimes they die to their counters, sometimes they will wipe you without taking damage. All the Alliance ships are pretty mean, but they are the biggest reason why the badguy half of the run takes 2/3 of the total time despite having the same number of missions as the good guy half. Star Control 2 - The first 9 minutes of this are on-rails to meet the best cycle of the Arilou portal opening. I reset this a LOT because having to wait an in-game month is about ~3 whole minutes in real time. Star Control 3 - Dialog based game overs - I believe that their is at least 10 during the run(Vux,Owax2,Exquivan x3, Harika,Plexor,Precursor,Herald) It makes it very hard to mash through the conversations despite the Very easy combat (overwhelming player force) and lack of movement tech compared to the other games in the series. Also to continue the meme... Arilou conversations appear to be just optional in a casual playthrough but I found through testing that they are secret "time gate" event triggers for some of the actual mandatory events in the game, so during the routing process I had to find out how to force the Arilou events to trigger so that everything else would trigger on schedule.
If it weren't for the RPGs and my compulsion to play hardest difficulty (only problem here being Mario Kart I think) instead of easy for any% I could do it.(badly)
Seems more apprioate as a "relay" event than a single runner thing though.
- Monaco: What's Yours is Mine … for speedruns at least; It's longevity for me is mostly due to the multiplayer community. I really like speedrunning in a group more than solo (solo with active discussion with other runners is also more fun than solo w/ no other runners).
2.My favorite game... Roller Coaster Tycoon or Majesty:Fantasy Kingdom Sim... with other RTS games and City Managers as runners-up... I would say that my favorite 2 are kind of outliers in their genre. RCT I like because it very naturally encourages you to make your own fun … if you just wanted to beat the game it wouldn't be too amazing, but almost every level has some pre-built setpieces, which makes it into a kind of competition between you and Chris Sawyer (the developer) … you haven't REALLY beaten a level until you've built something more creative than him. It's the reason I go against the normal popular consensus and like RCT1 > RCT2 … too many flat sandbox levels takes away that "compete with developer" feeling. Majesty is a very fun kind of godsim with high charather independence (think dwarf fortress or rimworld when you don't give commands and let large communities do their own thing) … As a speedrun it is kind of like playing an entirely new game since you try as hard as possible to play it as an RTS even though the game limits "unit commands" only to the indirect bounty system that heroes have a choice to follow or not follow.
3 No. Someone crunched the numbers for Monaco:What's Yours is Mine, and it turns out that my cumulative ILs were the 4th highest in the community. But I feel like in terms of skill I am more like 8-11 - I feel like my strength there is patience and being able to repeat the same line on a restart (my reactability and creative on the fly decisions are quite low though)
I found it when I checked the … drop down text menu by the run. It just wasn't showing the Thumb up / Thumb down verify/reject buttons by default.
The accept and reject button don't appear on such a video as far as I can tell
It annoys me because I am stuck with a pending action notification but can't do anything about it.
As a fan of RTS speedruns already I am happy to see the sister genre of grand strategy get represented.
My experience with runs no one has done before has been getting accepted fairly easily (even with pretty poor video quality tbh)
I think the only thing that'll really red flag it is if non-speedrun content is in the video, or if you go out of your way with bad cropping (default youtube studio / OBS / twitch UI fullscreen will prevent this)
I have runs that have commentary/splits and other ones that are In-game sound fullscreen only.
There are still plenty of bandicam speedruns on the site even. I don't see a video quality rejection unless you accidentally crop the screen to 1/4 blackscreen or something
For adding games in a series that is partially represented -
I've done this with Star Control - Originally only SC 2 was on the site (due to being cult classic) but I added SC1 and SC3 myself - I first added them as individual games, and I only later applied to add them as a series after coming to an understanding with the SC2 page mods (namely that SC2 vids would be higher video quality than what I passed in the other games lol)
I bought this for my family during the quarantine and we have fun, but I get bodied -
We've traded factions every game, and I've managed to get 4th place in 4 player games with all of them.
I want to keep at it because everyone else has fun, but I think I need time to figure out strategy so I can stay on their level (because 1 bad player could feed VPs and swing the game).
There was that Oceanhorn game on DS that was a straight up Phatom Hourglass Clone - I think the current WR even includes some unintended deaths.
I was thinking about an Indie game called Arcade Moonlander Plus - but the competition went nuts out of the blue (after it was feautured in one of the Steam Corona free games things) . It's still fun to go fast, but a 2nd Place IL for one level (and 4th place or worse in every other level) seems about my limit.
A developer called Mike Hommel made a bunch of games on the same engine (Doctor Lunatic, Kid Mystic, Sleepless Hollow, Loonyland, Loonyland 2) I actually made Routes for 3 of them on Twitch but I think always just let it expire.... I think I only went through with Kid Mystic because of support from other people who wanted to speedrun the game. I could go back if I get struck by inspiration I think.
The forum communities for Wizardry 8 are really active in the last 3 months for some reason, so I might follow Biogoo's lead for a 2nd place. Or maybe I'll just do Wizardry 2 and 3 so that the full series will finally be represented.
I helped Route a Ps2 game called Steambot Chronicles years ago, but my disc got corrupted and my TV setup at the time was inaduequate for streaming anyway. If new PS4 and Switch games stop distracting me I will ebay a new copy and just do it to get it done with. It's not very exciting for me as a speedrun nowadays because it would be a cutscene-heavy RPG kind of speedrun instead of a high-adrenaline Individual Level action thing that I"m used to now.
The only thing I'm seriously planning right now is just gobbling up a lot of RTS games - The DoS game "Ascendancy" is at the top of the list. I think Total Annihilation and Command and Conquer (1995) ILs look like a lot of fun as well.
I'm going to have to try Cruisn USA myself now - N64 racing game's surprise me a lot - I know from personal experience that the "ports" Wipeout 64 and Ridge Racer 64 are REALLY surprising (Ridge Racer 64 uses Daytona USA drift physics and is completely different from PS1 Ridge Racer games )
I first got into speedrunning because I joined an open multiplayer lobby in Monaco --- the three other people were speedrunners, and all 3 thought I was a steam-friend of one of the other's so I stayed in that lobby for like 3 hours even though I was casualling it up because we never got to the point where they asked each other who actually knew who I was.
After that I got to do 4 player multiplayer speedruns of Monaco openly and joined the steam groups- I think at most I shared the record on 27 of 41 MP levels even though I only ever got a record on 2 of 41 single player levels.
I still love Vell, Corl Mopo and all the other old Monaco runners
Star Control 3 - The game wants you to be a goody twoshoes, so it has tons of dialog-based game overs if you mash through the conversations too wildly.
The combat isn't normally a problem, but I found out that you can have a double KO with your flagship and the game will continue but then game over you when the NEXT fight ends(and because speedrun, that shouldn't be for minutes).
I was playing the indie game Monaco:What's your is mine - it has an online multiplayer, and somehow I ended up randomly joining a group of speedrunners. My impression is that it's online speedrun community was based around the in-game leaderboard, which is why it sort of artificially focused on 100% individual level categories instead of the "any% get to credits" that other speedruns do.
It was a few more years before I did single player speedruns in other games.. mostly started them because the Monaco group got a lot less active (it was a 2013 game after all).
I tried to force myself to pick up Doom the Roguelike in time for roguearama, but alas it was too big a learning curve on short notice - DoomRL has no presence on this website, but within it's own community it has some crazy players who have recorded things, and videos reaching in-game speed goals are pretty intense to watch if you can find them - that said I feel that consistency with it would require MASSIVE knowledge of game mechanics.
If you are going to be online anyway to add the full game run, I guess I could ask you to add the Northern Expansion levels - real sorry I didn't ask you to do this a month ago, because it'll feel like I'm swamping you if I send in 10 videos all at once.