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R_Lo3 months ago

Pretty recently, Milhan used a computer with a touch screen to smash the world record in the any% category. The precision and speed of just being able to tap where you want to shoot a portal was much faster than using a mouse. Here the video of his run:

My argument is that since it is clearly faster, but still requires a lot of skill, runs using touch screen should be put in their own category, similar to how PC/console runs are split up in the original portal game. We would be able to tell if a run is using this based on the movement of the crosshair and the position of the mouse on the screen. However, I could be seen as biased because it was my WR he beat :) That is why I am making this forum. What do other people think?

R_Lo4 months ago

jeez and I have trouble doing the room with the zelda and the guy with the mace damageless when I can see!

hilo: Slipuin
R_Lo5 months ago

This makes it so that the time it shows at the end of the level matches up with the time it shows at the end of the game. The time it shows at the end of the level in the original version was off by an inconsistent amount due to it reading a variable as the variable was updating. This fixes that by making the level timer read the number the variable was trying to update to instead of the variable.

hilo: Slipuin
R_Lo5 months ago

I made a speedrun version that fixes this issue, so this is no longer required.

https://scratch.mit.edu/projects/1134775428/

hilo: Slipuin
R_Lo5 months ago

I think I will make a speedrunning build for this game that will fix this issue. I am fairly sure that a one-frame advantage will not be too large of an advantage to surpass.

hilo: Slipuin
R_Lo5 months ago
Este comentario ha sido eliminado
hilo: Slipuin
R_Lo5 months ago

As you can see here, the list of unrounded times, when added together and rounded, add up to the end time I have been using for the leaderboard. the "results" it gives you are the rounded level times, and the rounded sum of the unrounded times. When you add up the IL times it gives you, you get a slightly lower time than when you add up the unrounded times. So the time we have been using is the more accurate time.

In the most recent post by 4d9r, I am fairly sure that the reason all those times were 10 seconds is because the glitch discussed in the "how to time travel" forum was used in the first level four times, resulting in four similar times on the leaderboard. I will be adding to the rules to make this glitch officially not allowed, even though it loses time. (it is already not allowed to perform it in any level besides L1 because it is against the rules to reset with R in any level besides L1)

4d9r les gusta esto
speedrun: Slipuin
R_Lo5 months ago

You can submit IL runs with the same video. Nice run!

R_Lo6 months ago

I just added a speedrun timer that is based off of the in-game frame timer. It just multiplies the frames by 0.033 and then puts it into a minutes:seconds.milliseconds format. Could this be made a legal version for speedrunning? All it adds is a timer, which would make it way easier to tell what kind of pace you are on. Here is the link: https://scratch.mit.edu/projects/1122074062/

R_Lo1 year ago

Bro R U Haxing? How do you do those jumps? I jump on what seems to be the last frame and I can't get over to the next platform. (The ones around 5 secs into the run)

speedrun: Portal
R_Lo1 year ago

You can do a slightly different oob shot in the orange portal room (10 or 11?) and get under the elevators. You can be much faster from there to chamber 19. Then you should also learn the oob route to the Glados fight. If you did nothing different except for that ob strat, you could get like a 15 minute time. You were really fast but your route is not great. Nice run!

hilo: Portal
R_Lo2 years ago

Hey I am new to portal speedrunning. I just completed my first play through with an oob strat. I am playing on a Nintendo Switch Lite. I am pretty sure I could hook up a camera on it, so filming is no problem. However, I do not know how I should time the run. I could just use a stopwatch, but that is pretty inaccurate. Is there a better option?

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