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PortugalPowdinet8 years ago

A bit of explanation:

This works because LCS and VCS, unlike the previous games, always load only the mission code instead of a set number of bytes.

This means that you can have a big mission code running at the same time as a small mission (this is also possible in the previous games, but only with the last mission, so it's not as easy to manipulate)

Using this, all you have to do is find a big mission that executes a gosub or a function call into an offset that is now held by the small mission. Ideally it calls right into the mission pass code, but in this case, it jumped into the main loop of the mission, so it essentially dupes the mission. When the mission is passed, it jumps back to the big mission's loop, then jumps back again to the small mission. Now, since the variables have all been set correctly to pass the mission, it passes the mission, then loops back again infinitely.

Patrick_ les gusta esto
PortugalPowdinet8 years ago

The key to dealing with cop boats is to simply despawn them as soon as they spawn by flicking the camera

PortugalPowdinet8 years ago

This was found a few days ago but hasn't been posted from what I've seen

Dam and Blast instapass, the first (usable) instapass for San Andreas

Steps:

1 - Start Vigilante during a mission with the same stack type as Dam and Blast (in this case, Stowaway, but I heard Vertical Bird also works) 2 - Suicide or get busted to end the Vigilante thread that has the wrong stack type 2a - Buy an asset. This is only necessary if you get a cop vehicle after deathwarp or to make sure you don't run out of time 3 - Start Dam and Blast

After this you're left with one Dam and Blast instance that you have to cancel somehow. Suiciding with a phonecall is one way.

BustaCarl, Zachoholic y 3 otros les gusta esto
PortugalPowdinet8 years ago

Another partial skip for Grand Theft Aero, this time with Marked Man. Requires triggering the pickups to spawn at the garage and having Yakuza models loaded, otherwise the game crashes.

PortugalPowdinet8 years ago

I recently noticed lelreset mention that he found out he could just hold a key to skip a cutscene in Drive-By, so I researched a bit on this.

The following are most (probably not all) places where holding a key will result in a frame perfect action, saving the precious frames with absolutely no effort.

1 - Phonecalls

Every time CJ is answering any phonecall, you can hold enter vehicle to skip it. However, the key must be held after CJ starts the phonecall answering animation. This also applies for phonecalls you get during cutscenes - I mention these in the missions section

Video:

2 - Race menus

You can hold sprint to instantly start a race. (Also to restart race) You can hold sprint + left to instantly start the previous race. You can hold sprint + right to instantly start the next race. You can hold enter vehicle to instantly quit out of the menu.

Video:

3 - School menus

Can hold sprint to start the lesson.

Video:

4 - Gyms

Can hold enter vehicle on any gym equipment to start working out Can hold enter vehicle to quit out of any gym equipment Can hold sprint to select a level on the equipment, can also hold either up or down to start the hardest or second easiest difficulty, respectively Can hold Y (conversation positive) to start the gym fight

Video:

5 - Cranes

Can hold enter vehicle to get in or out of cranes

Video:

6 - Vending Machines

Can hold enter vehicle to buy from vending machines (doesn't work if sliding)

Video:

7 - Eating menus

Can hold left or right to switch the food Holding sprint will do nothing - be sure to release sprint as soon as possible for quicker eating Holding enter vehicle will do nothing - be sure to release enter vehicle as soon as possible to cancel the menu quicker

Video:

8 - Missions (I'm not recording all of these, test it out yourself)

Nines and AK's

  • Can skip the cutscene/phonecall near the end by holding enter vehicle

Drive-By

  • Can skip the cutscene right before the shootouts by holding sprint

Cesar Vialpando

  • Can skip the cutscene that gives you the Savannah by holding sprint
  • Can skip part of the cutscene at the meeting by holding sprint (will skip to the "So you think you can lowride" dialogue)
  • Can trigger the bet menu faster by holding sprint, however must release and press sprint again to trigger the next part, so it's probably faster to just spam sprint here

Los Sepulcros

  • Can skip the cutscene before the wall climb by holding sprint

Home Invasion

  • Can drop the crates off by holding enter vehicle. Only faster if you use the crate slide, as otherwise you'll drop the crate. (Probably requires some practice to figure out optimal turning point)

Catalyst

  • Can skip the cutscene where the Ballas show up by holding sprint

Robbing Uncle Sam

  • Can skip the cutscene before entering the compound by holding sprint
  • Can skip the final cutscene by holding sprint

The Green Sabre

  • Can skip the phonecall by holding enter vehicle

Tanker Commander

  • Can skip the initial cutscene (Hand over the takings, or I blow your fucking balls off!) by holding sprint
  • Can skip the final cutscen by holding sprint

Local Liquor Store

  • Can skip the initial cutscene by holding sprint

Body Harvest

  • Can hold enter vehicle to skip phonecall

King in Exile

  • Can hold enter vehicle to skip phonecall

Deconstruction

  • Can skip cutscene after the initial cinematic by holding sprint
  • Can skip the cutscene that shows the toilet by holding sprint

Photo Opportunity

  • Can skip the cutscene by holding enter vehicle

Jizzy

  • Every single cutscene except the start of mission cinematics can be skipped by holding sprint

Mountain Cloud Boys

  • Can skip the cutscene near the gate by holding sprint after the cutscene triggers

Ran Fa Li

  • Can skip the cutscene after entering the Manana by holding sprint

Amphibious Assault

  • Can hold enter vehicle to plant the bug as soon as possible

Ice Cold Killa

  • After skipping the cinematic at Jizzy's place, can hold sprint to skip the cutscene where Jizzy runs out
  • Can skip the final cutscene by holding enter vehicle

Yay Ka-Boom-Boom

  • Can skip the phonecall at the start by holding enter vehicle
  • Can skip the cutscene at the car bomb pick up by holding sprint
  • Can hold shoot to trigger the bomb as soon as possible

New Model Army

  • Can hold sprint to skip the tutorial right after initial cinematic

Zeroing In

  • Can skip the cutscene where Zero tells you about cell phone signals by holding sprint

Customs Fast Tracks (Video: )

  • Can enter the crane by holding enter vehicle
  • Can hold sprint to skip each of the cutscenes during the crane segment
  • Can exit the crane by holding enter vehicle

Interdiction

  • Can skip the cutscene after all enemy helis are destroyed by holding sprint

Fender Ketchup

  • Can skip the cutscene in the garage by holding sprint

Explosive Situation

  • Can skip the cutscene after you hit the marker at quarry entrance by holding sprint
  • Can skip the cutscene after collecting all sticks of dynamite by holding sprint
  • Can skip the final cutscene by holding sprint

Madd Dogg

  • Can skip the cutscene after the initial cinematic by holding sprint Can skip the final cutscene by holding sprint

Architectural Espionage

  • Can skip the cutscene after destroying the vents by holding sprint
  • Can skip the cutscene after taking photo by holding sprint

Key to Her Heart

  • Can skip the cutscene at Caligula's by holding sprint
  • Can skip the cutscene in front of the store by holding sprint
  • Can skip the cutscene before the master kill by holding sprint

Dam and Blast

  • Can plant the charges by holding enter vehicle

Breaking the Bank at Caligula's

  • Can hold enter vehicle to use all swipecards
  • Can skip all skippable cutscenes inside the bank by holding sprint

Home Coming

  • Can skip the final cutscene by holding sprint

Grove 4 Life

  • Can skip the final cutscene by holding sprint
lachkar, gui93 y 15 otros les gusta esto
PortugalPowdinet8 years ago

It must be done during the door opening animation. Early will just cancel the mission, late will crash.

Also saves a split second next time you do the mission because it has to open less :^)

Bender, Zachoholic y 4 otros les gusta esto
PortugalPowdinet8 years ago

I also found this when I messed around a while back, but it didn't seem faster than using the regular route. Maybe I missed something though so it's worth looking at again

PortugalPowdinet8 years ago

The buffer strat blacklev mentioned can also be applied for others missions such as:

Drive Misty For Me (just like pause strats, if you have a rampage running it's not faster to use it, but it gives you an extra second if you need it) Chaperone (for 100%) Cipriani's Chaffeur (same as Drive Misty, though it's faster if you can trigger the rampage earlier) Bomb da Base Silence the Sneak Two-Faced Tanner (Your vehicle will probably despawn) Deal Steal Shima Liberator

PortugalPowdinet8 years ago

"Only one mission instance is allowed to be active at any time, no duping and no instapassing."

No.

PortugalPowdinet8 years ago

I tested Paramedic and encountered this in level 11. Patients refuse to get in the back door

It's very useful but until this problem is figured out I won't do this during Paramedic in runs.

PortugalPowdinet8 years ago

Like the Vigilante pause glitch, you can force certain things to trigger faster by making the game think your car is stopped by pausing and unpausing.

These are some applications we have found:

All markers in Give Me Liberty/Luigi's Girls (can trigger Misty to walk too) Drive Misty For Me final marker The Fuzz Ball (one girl leaves each time you do it) Both Cipriani's Chaffeur markers Both Chaperone markers Cutting the Grass end marker Bomb da Base marker Last Requests boat marker The Getaway bank and final marker Two-Faced Tanner marker Kanbu Bust-Out final marker Deal Steal final marker (also to get the guy moving) Shima final marker Silence the Sneak window cutscene trigger Bling-Bling Scramble race start marker Liberator final marker Escort Service: can start the garage closing before the van stops Marked Man airport marker All Marty's missions - markers at the factory I Scream, You Scream marker (spawns Mafia guys, not really worth it though because drive-by is more inaccurate) Uzi rider initial cutscene (car must be close to its final stopping point (5.0 radius)) Uzi Rider final marker Rigged to Blow final marker Big 'N Veiny final marker Bullion Run garage drop off

In addition to this, pausing makes all your keys be released, so if you're holding W (or any key) and pause, you'll need to release W first before holding it again.

Video of its usage for markers:

Video of its usage for Uzi Rider initial cutscene:

Zachoholic, SRK y 9 otros les gusta esto
PortugalPowdinet8 years ago

The video can be watched here

(download link in description)

PortugalPowdinet8 years ago

Blow Fish can also be instapassed with the Getaway, just start Blow Fish after picking up the guys but before going to the bank.

Credit to Patrick for finding it

JOEdrinksBEER les gusta esto
PortugalPowdinet8 years ago

That's what I've been saying for months, but people keep saying "stack underflow" is too "complicated" and "turns people away from learning the game" and "people shouldn't need a degree to understand speedrun categories"

guywith, DubGame y 2 otros les gusta esto
PortugalPowdinet8 years ago

How is this reproduced? The only thing I can see in the script that would allow this is starting the Badlands mission during the fade in you get after the save reload, which would be slow.

PortugalPowdinet8 years ago

After ages of holding this route I decided to not be lazy and finally upload it. I miss one snapshot in the video, the statue one, but it's obvious where to get it (when you're near the 555 building getting the others) and you'll want to practice references anyway.

Another note: Like in every other route (that I made at least) arriving too early at SF gives you bad weather pattern. I try to reach the bridge on the flight by about 8:50, but earlier might work.

This route is extremely risky. Cops will definitely screw you up 99% of the time.

PortugalPowdinet8 years ago

These two frames are right next to eachother, at 01:11:25.734 and 01:11:25.750 respectively (video runs at 60fps)

http://puu.sh/t80Ua/3a883784da.png

This is conclusive proof that the run is edited. Unless anyone here wants to debate the legality of a single frame teleport and time change.

Theodoros, kerm68 y 31 otros les gusta esto
PortugalPowdinet8 years ago

"And I still don't get it how keyboard cam solves anything. If you know the rng in gta then you know that perfect run can be very hard to come by just because of bad rng."

Keyboard cam is all about being able to see the execution, not the RNG. The RNG can obviously be grinded until you get a perfect run.

It's okay to admit you have no way to prove it (not being able to record/stream, other hardware related issues...), but it's a fact that the run is suspicious.

And I agree, suspicious is not the same as cheated. I personally have never accused this run of being cheated. But the fact it is suspicious is exactly the reason that the runner has to prove it isn't cheated. I don't care how he does it, but nobody will believe this run isn't cheated until it's proven otherwise. Whether the runner cares or not is honestly none of our concern, and this thread has gone long enough that he has proven he doesn't care about proving his legitimacy.

That's not to say he isn't knowledgeable about the game. I applaud him for coming up with all the strats in the video and all others he has posted in the forums.

Gaël, Andra, y beastlukas les gusta esto
PortugalPowdinet8 years ago

If lelreset made a 4 hour run with several sketchy moments in the run, then yes, I (well, probably not me) would call for verification as well. If a guy comes out of nowhere with an insane time, almost perfect execution, frame perfect turns, and almost perfect RNG, we have absolutely no way to know that this person has spent 5 years grinding this game for the perfect run, all we see is a dude with a time most people think is impossible.

There is precedence for this: in GTA IV, a runner called the current WR holder out on cheating and demanded mouse/keyboard camera to prove he wasn't. Kyle did so and proved he was controlling the game with nothing but his skill and knowledge. I've also been told of a game called Perfect Dark where a player got called on cheating, and proved his innocence by having his brother record him while he played on a controller

You call the problem and the solution stupid. I agree the problem is stupid, as it should be very simple to prove you're not cheating by recording your mouse and keyboard. If you cannot prove you're not cheating, then you can't complain when people assume you are.

Zachoholic, Andra y 2 otros les gusta esto
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