Comentarios
Player2092 years ago

@SeraphmIII emulators would be allowed in "Non-standard consoles" category. You have the point. And if you think what timing by frames is bad, then what to do with increasing game speed to complete it faster? Either it will be allowed (and in this case players must learn on where to increase it and where to decrease), or changing FPS will be disallowed at all. I think what making these 2 categories - "Non-standart controller" and "Non-standart console" - are a good idea, because not everyone have "real" hardware, and many are more experienced with non-original hardware. And this category will have pretty big amount of runs to make competition.

Player2092 years ago

@LiamTrader and @LiamTrader You should read what i was explaining. I was not talking about main rules. I was talking about making new run categories - "Non-standart controller" and "Non-standart console" categories - and making rules in them. These would be special categories where usage of modified hardware is allowed. And in these rules it would be allowed to change FPS or do anything else what can't be done with normal hardware. But to stop players from setting FPS to arbitrarily high value and completing game in a second, record time would count in in-game frames.

Player2092 years ago

This new categories would also somewhat decrease the difference between TAS and regular speedrun: normal TAS not made with RTA rules can press L + R simultaneously and on any speed. Human with modified controller also can do that.

And if we make special category where everyone use modified controllers ("Non-standart controller" category) and category where everyone use modified controllers + modified consoles ("Non-standart console"), everything is fair, as they are not harming those with normal controllers and consoles (they sit in main category), and using same rules so they won't have unfair advantages on over another.

Player2092 years ago

no. i was not talking about main category. All this time i was talking about this new categories i just made up and want to make ("Non-standart controller" and "Non-standart console"). I don't want to change main rules. At least for now. If you want to write about changing main rules, make it elsewhere. And by "elsewhere" i mean forum of main categories of the game.

I was meaning what if we make category where use of special modified consoles and controllers are allowed, then players will set FPS to nonsensically high value and complete game in seconds. To make this more fair and logical, time would count in frames, not real life seconds.

Player2092 years ago

I mean, in this variant of rules ("Non-standart console") the time is measured in in-game time, not real time, and with slower time you have more time to react. So theoretically the best option in that category is 1 frame per second.

LiamTrader les gusta esto
Player2092 years ago

Normal run rules say what "Anything that you cannot do with an original and unmodified NES, brick controller and SMB1 cartridge is prohibited. Including but not limited to: Turbo L + R Savestates Altering the game speed (FPS) Using a bad ROM (missing title screen, different graphics, etc.)"

But, for those who have non-standart hardware i imagined a 3 new categories:

  1. "Non-standart controller": you can use any controller, including those what have turbo, L + R and other special properties. Console and cartridge must be normal.
  2. "Non-standart console": the same thing as above, but on top of that you can also use modified or non-standart console. Time counts in frames (in-game time), not in real-life seconds (that would prevent abuse of FPS altering). Cartridge must be normal.

This is pretty much the logical extreme of "non-standard" hardware category, as adding "any ROM hack" or "any combination of cheats" would be utterly ridiculous. However, "Non-standart controller" and "Non-standart console", after some changes and overhauls, can make pretty good category.

What do you think?

Player2092 years ago

What about this idea, but more simple: just make enormous infantry divisions? They will be stronger than 1 normal division, but weaker than multiple normal divisions for the same cost. That applies to normal playthroughs.

In speedruns i most commonly see using tiny, 1-battalion divisions made of mobile units (mostly Cavalry). These are used to capture territory faster when there is no meaningful resistance - such as flanking enemy divisions and going deep into enemy territory, or initiating Order 66. On the other hand, they would probably be weaker in direct fight than normal divisions. Or not (?) - they would have bigger stats like organization and other things than normal would, so technically group of tiny divisions is stronger than normal division of same cost. But controlling them in normal play would be very difficult - for both Field marshals (they have limit on number of divisions they can effectively control) and the Player himself.

Player2092 years ago

I have an idea to use. As you know, amount of divisions what can be sent to any given country as expeditionary forces or volunteers are limited. So, if numerical amount of divisions are limited, what about making these divisions as strong as possible? Basically send tanks or some kind of heavy mechanized divisions. And if those are not available, then make huge supported infantry or mobile divisions of maximum size allowed. Yes, they are weaker than several smaller divisions for the same cost, but they are stronger than small division 1v1, and limiting factor there is division number - in other words, cramming as much forces in every division. Is this tactic worth it?

m3aneapolis les gusta esto
Player2092 years ago

Because we have more than one game based on David Cherkasskij Treasure Island 1988, we could make them into series. The series would be called either "Ostrov Sokrovishch", "Soviet Treasure Island" or "Doctor Livesey", whatever fits better. The another game is unofficial "Dr Livesey rom and death edition". "Treasure island 2005" would be listed as official game, "Rom and Death" as unofficial. If you know any other games about soviet treasure island, add them to the series.

https://www.speedrun.com/dr_livesey_rom_and_death_edition

Player2092 years ago

Because we have more than one game based on David Cherkasskij Treasure Island 1988, we could make them into series. The series would be called either "Ostrov Sokrovishch", "Soviet Treasure Island" or "Doctor Livesey", whatever fits better. The another game is official "Treasure Island 2005". "Dr Livesey rom and death edition" would be listed as unofficial game. If you know any other games about soviet treasure island, add them to the series.

https://www.speedrun.com/ti_2005

Player2092 years ago

The optimal way of making record in zombie challenge mode is:

  1. Wait untill Jeb spawns, then survive untill he runs out of ammo.
  2. Use shotguns what are spawning on level. Do not shoot Jeb, or else he will respawn with full ammo; and he is too tough to kill before he opens fire. Instead shoot zombies.
  3. Carry 1 shotgun on back and another in hand, grab new shotguns as they spawn (the new one starts respawning only as the current shotgun on floor is taken), and throw old, but still loaded shotgun to ground so you can take it later.
  4. Shoot zombies before they can reach you (but to so in relatively close range, so you can one or two shot them). Throw empty shotguns and melee weapons if you want. Make sure you have ammo. Use the backup shotgun if current one is empty. Take new guns ASAP. I managed to make more then 773 kills that way.

Sorry for the fact what i don't know how to place the proof picture there. Or make the run videos.

Player2092 years ago

Creating tiny 1 battalion divisions and converting them into normal divisions is faster then creating said divisions normally (All?).

Player2093 years ago

This new category would have goal of finding and neutralizing certain SPRT vessel - cargo ships, pirate ships, pirate bases, aggressive random encounters, pirate drones.

Vessel counts as neutralized when all it's "dangerous" blocks (like turrets, drone-spawning antennas, warheads, command blocks controlling ship and so on) is not functioning, destroyed or hacked, and therefore vessel is under player's control (at least partial and it doesn't try to harm player). Destroying "not dangerous" blocks is not required.

The main problem is: i didn't found such speedruns.

Also, player can push trade station from safe zone and grind it - but this is more of a exploit, and trade station itself isn't big of a threat.

hilo: DayZ
Player2093 years ago

Also i could add what, "true solo any%" with same rules allows you to get help from other players without making it obvious, what can be fixed in two ways. First - allow getting help in any form, what would just turn it into "multiplayer any%".

Second, better option - no interaction with players at all: don't take aid, loot, talk, either run away or KOS them, or - in best variant - just do speedrun on completely empty server. This said, "true solo any%" must be done on private server with only you on it, and "multiplayer" on any other one what actually have players (best variant is - all other player will be your friends, because absolute most of "bystanders" is either neutral or aggressive).

To prevent exploiting the "collect best loot before run, then when run starts give loot to speedrunner to complete run faster", the timing in "true solo any%" and "multiplayer any%" will start from launching the private server instead (after which all player quickly join it). Optionally the "New Game Plus%" game mode can be made, what allows to spawn any items, vehicles and other before run to make it easier.

Also, it's a good idea to make a "item/vehicle/base" acquire run, what would require to get some kind of rare item (like anti-materiel rifle, machinegun), vehicle (like truck, helicopter), build/capture something (build base what would fulfill certain requirements), in legitimate way without player restrictions as fast as possible.

hilo: DayZ
Player2093 years ago

So how i would summarize the "True Any%"/"Any% multiplayer": In this sub-category rules:

  • Server population doesn't matter.
  • Vehicles allowed.
  • You are allowed to ask for help, and can receive anything.
  • Friends allowed.
  • Stockpiles and "hidden" items allowed.

Original "Any%" category will be renamed to "Solo%" (because "Any%" by definition is category without noteworthy rule restrictions), and no-restricrions category will be called "True Any%" or "Any% Multiplayer".

hilo: DayZ
Player2093 years ago

"Any% multiplayer": "

  • At the end of the run you must pause the game to show which server you were on.
  • You can join any server regardless of it's population.
  • Modded or custom servers are not allowed in runs.
  • You are allowed to drive vehicles or get rides.
  • You are allowed to ask for help and you can receive anything others can get.
  • You are allowed to do anything with other players.
  • No third party tools or hacks with the exception of iZurvive.
  • You are allowed to use iZurvive on the same monitor as the game.
  • You are allowed to have another person with you, this is a co-op run. Note: if your game is minimizing when tabbing out to check the map, change your video setting from fullscreen to windowed.

The timer starts when you spawn in and ends when your character is exactly where the middle of the gap is in the stone fence."

p.s. normal "any%" rules allow use of other player getting resources and giving them to you either by dropping them somewhere on map (what is indistinguishable from random player's stash) or getting killed by main speedrunner to get looted (what indistinguishable from random AFK player). Other players can act randomly, helping or harming the speedrunner, so, to be more fair and accurate, solo runs must be made on speedrunner's mini-server with only him on server ("true solo any%") and multiplayer server will not have player interaction restrictions ("multiplayer any%").

Grandmaster_E y tyshoe les gusta esto
Player2093 years ago

To all exploits what was patched: rules allow you to make run on older version of game, what has all useful glitches.

Rules even say: "Newest Patch can be temporarly accepted, if a used exploit/glitch gets patched in the same patch generation it will be removed", "runs can not be done in the current generation of patches so currently 1.0-1.10.X must be used. For non capitulate newest version can be used but might get removed" - what means runs not only "can", but nearly "must" be done in older versions.

hilo: Factorio
Player2093 years ago

Non-standart categories runs can be searched in YouTube.

"Rocket Rush" by Splee:

Supply Challenge by Javier Aranda:

Legacy version by Akeustis:

Tutorial Level 5 by San Kang:

Rules will be somewhat similar to "New Game + Massive Multiplayer", with differences in game mode; timer starts on first frame where player(s) see the main map while being in control of their character (in "supply challenge" and "tutorial" timer starts normally, in "rocket rush" it starts after deployment from shop room).

Delofon les gusta esto
Player2093 years ago

And maybe there will be better to make "Red comrades" series, what will consist of "red comrades save the galaxy: reloaded", "red comrades 2: for the great justice. reloaded" and "red comrades 3: return of alaska". Then, in the future, we may add games 4-9 and the original (not reloaded) 1-3 parts - when someone will speedrun them.

sWinTuZ les gusta esto
Player2093 years ago

So rules will be: "100%":

  • Game time starts from the start of the cutscene.
  • Game time ends as the end credits begin.
  • Without skipping dialogs, videos.

"Any%":

  • Game time starts from the start of the cutscene.
  • Game time ends as the end credits begin.

I think other then dialogs and videos there is not any difference between "Any%" and "100%" categories, because game is linear Russian point-and-click quest - so you can't make a shortcut and complete the game without picking up certain item or going to certain location.

sWinTuZ les gusta esto
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