Hi. I'm PhoenixOfGrunvale from the Lemmings speedrunning community. I need to reveal a glitch that happened on me in this game back when I was a kid, that has MAJOR implications for speedrunning. A glitch that has only ever happened once, and I have found no documentation for it anywhere on the internet. You're gonna think it sounds like some ridiculous, made-up thing when you read the thread, but you're gonna have to give me the benefit of the doubt.
https://twitter.com/StormTheArtist/status/1411017260366544898
Again, I know this sounds ridiculous, especially considering its absurd nature and the fact that I have no video proof of it happening (as I say in the thread, it happened in around 2007, when video recording wasn't as accessible as it is today). But I vividly remember it occurring to me, and now that I'm into speedrunning, I have more of an opportunity than ever before to figure out what caused this glitch so many years ago.
I don't care if it's a random hardware error that cannot be easily replicated on command, I just want to find an answer as to what could have possibly happened for this glitch to occur. And if it is a glitch a human can execute in some way, we may well have one of the biggest breakthroughs in all of speedrunning.
Hi. I realized only today that I forgot to checkmark the emulator box when I submitted my 33:54. I hope you guys can forgive me, I would never intentionally submit an emulator run claiming to be on console.
Hi, P.R. Storm again.
I'm worried that my Lemmings speedruns are illegitimate due to a mechanic I discovered after soft-resetting on the SNES version. I found out that the levels remain unlocked after reset, and, while I have been playing through every level in order, I have been soft-resetting between runs, like before my 45:27 (I failed an attempt that ended at level 3 before it).
Is this discovery going to affect my standing in the speedrunning community? I had no idea that levels were remaining unlocked after resets beforehand, and I don't know if it affects the way the game runs (I still calculate around a 2.80 second delay between starting input and fade to black from 'Just dig!' starting screen), but I still feel like an idiot for not thinking about this beforehand.
Hi, P.R. Storm here, cartoonist that recently branched out into speedrunning. I submitted my first speedrun yesterday after over a year of being a spectator of the e-sport (mostly of SHiFT's runs of BFBB). I was just wondering if my run was rejected for some reason, or if runs are just slow to approve for this game. I got a 51:37 on the Fun difficulty of the SNES version of the first Lemmings.