I'm sure those questions are answered in the sticky thread in this forum: https://www.speedrun.com/streaming_recording_equipment/thread/qlnmy
It means exactly that. A series moderator can add new games to the series (and to the site) all by himself, and in that way completely bypassing the current game-request system. That is a lot of power.
Changes or game addition to series should be requested here: https://www.speedrun.com/the_site/thread/5twus
This was asked several times recently. Most game series don't require moderation, so you won't be a series moderator.
The technical process: A content moderator approves your series, and you automatically become the series moderator. Then, a site moderator removes you from being a moderator some time later.
If you want make theme changes to the series page (like cover image, background image, speedrun.com logo), contact a content moderator.
If a moderator is inactive, either by not logging or not verifying runs for 21 days, you should post about it in the relevant thread: https://www.speedrun.com/the_site/thread/dueac There were cases before when moderators were active on the site but didn't verify runs.
(The site mods will see it on the other thread anyway)
General site rules regarding run submissions: https://www.speedrun.com/rules#ch6_Submitting_a_Run
Max width property of the logo is 180px, and max height property of the logo is 32px. If your logo dimensions are lower than those, the logo will stay in original resolution. If at least one of your logo dimensions is higher than those, the logo will be resized so that one dimension will be at the max length, and the other will be set to keep the original resolution.
If you want your logo to be as big as possible, build it at 180x32 resolution.
Answering the questions that I know how to answer:
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In Livesplit settings there is an option "Global hotkeys". When it is on, the hotkeys always work for Livesplit, no matter which window is focused.
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Save states can be used only emulators. I assume that quick resets of games also happen on emulators.
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Info about Tool Assisted Speedruns can be more easily found in the http://tasvideos.org/ TAS is indeed usually built on emulators or other programs that help you slow the game, frame advance, and many other stuff.
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There is no single source that will explain "every single glitch that exists". If you want to learn and practice a game, you should look at the guides posted for that game, questions asked by other on the game forums, etc. Each community know their game best. You can always ask in the game forums or discord channel if you have any difficulty with something.
All (or at least most) games in the "Devil May Cry" series have campaigns by characters. In the majority of the games the main character is Dante, but you can also unlock and play other characters as well, who have different weapons and abilities. In Devil May Cry 2, if I remember correctly, the campaigns might overlap in their stories but are played in different maps, and you fight completely different bosses.
Not sure if you can classify them as RPG games (the action is surely there). There are many weapons you can choose from, items you can buy, and currency that you need to preserve and spend on upgrading your weapons and abilities. When speedrunning you can't spend much time on farming lot of currency (red orbs), so you need to make decisions about what to buy and upgrade, and what not. There is no Exp or character-level-up system.
Note that I watched some gameplay from the later games, but only played the first 3 games, so my knowledge come from those only.
Category suggestions go to the relevant game forums/moderators.
Nope, this isn't PvP, and there is no rule against that. There is a reason why the site supports multi-player runs.
Okay, I entered the Breath of the Wild leaderboard for the first time. Let's take "Dueling Peaks Shrines" IL as an example, and the Any% category.
Game ID: 76rqjqd8 (source: https://www.speedrun.com/api/v1/games?name=Breath%20of%20the%20wild ) Level ID: 5d7v1j5d (source: https://www.speedrun.com/api/v1/games/76rqjqd8/levels )
Categories for this game: https://www.speedrun.com/api/v1/games/76rqjqd8/categories The ID for the "Any%" category of per-level type is 824mrqg2.
Variables can be listed under the entire category, or under specific levels. In this case, it's the latter. To find the variables for this level: https://www.speedrun.com/api/v1/levels/5d7v1j5d/variables You will see one variable, with the id "38doz7zl" and name "Dueling Peaks Shrines".
The list of possible values for that variable is under the "values" property. For example, the first value in that list (in json mode) is: "4qy5km41":{"label":"Bosh Kala","rules":null,"flags":{"miscellaneous":false}} So you know its ID is 4qy5km41. The ID of "Ha Dahamar" subcategory is 5q82n3gq, an so on.
As per the API documentation, you will have to use this endpoint and filter: GET /leaderboards/{game}/level/{level}/{category}?var-{subcategory variable name}={subcategory variable value} to get the leaderboard of a specific game, specific level, specific category, and specific subcategory.
So, in this example, to get the leaderboard of the "Bosh Kala" subcategory under the Any% category under the level "Dueling Peaks Shrines", you will have to use everything we learned so far:
https://www.speedrun.com/api/v1/leaderboards/76rqjqd8/level/5d7v1j5d/824mrqg2?var-38doz7zl=4qy5km41
What program are you using for recording? I use OBS to record web games all the time and never had any performance issue.
You can try moving the game to it's very own window and tab, and minimise the rest of the windows, or close them (browsers handle memory in priority for unminimised windows). However, since you say that recording normal games works fine for you, I can't think of a reason why it wouldn't work for browsers.
First, there is no use complaining about other games on the site which don't apply by the current request rules, because they were added in the past; and the rules don't apply retroactively.
Second, about the game itself, and why it was probably rejected. What you just described is taking a PvP game, and artificially turning it into a PvE category. This is still pvp, but having extra steps to make it looks like it ain't so. And as for the rules, PvP based games are not allowed. So I don't see a problem with the rejection.
As for why it might be problematic. Look at the steps you took here: must have a minimum of 4 players, gather in a private lobby, one player (with the role of the "enemy") must be AFK, etc. You can do this sort of stuff in any other competitive multiplayer game and artificially turning it into PvE (by requiring one team to be AFK).
This is impossible to do in some games or scenarios; and you also must have a team, a single player won't be able to do anything.
Edit: you can directly contact site moderators for details on any game rejection.