Comentarios
IsraelOreo3215 years ago

I'm saying it knowing nothing about your game, but according to the game request rules, your run should be a full-game run which covers most of the game.

If you submit a super glitched any% run of say 5 minutes, from a game of 5 hours, the game request has a high chance to be rejected.

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hilo: The Site
IsraelOreo3215 years ago

I think the way is requesting a game normally (like every other game), and also requesting it to be set as a sub-game (minigame, modification, etc) to the other game in question.

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IsraelOreo3215 years ago

^ The canvas element for the charts always seem to have total dimensions of 612 x 817 px, so higher height for the categories legend means less height for the chart itself.

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IsraelOreo3215 years ago

Either no one bothered to request the game on the site, or someone requested it and it was rejected for some reason, or someone did request the game lately, but the site mods haven't looked at it yet.

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IsraelOreo3215 years ago

Games and users on the site are completely different entities. Therefore, the identity of those entities (user name, or game name) are unrelated, and you can have a user and a game with the same name.

Note that the link to a game page and a user page are also different, as a user page link contains the word "user".

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IsraelOreo3215 years ago

Well, it's all about semantics really. The act itself of spawning enemies is not really a "glitch", because it is a hidden mechanic the developer put in his game, so you might say that spawning enemies is intended by the developer (it's not).

However, the results of spawning enemies are certainly not intended - you can clip through walls, traverse great distances, or move over spikes. Just look at the TAS or my any% run.

So I split the categories to one where spawning enemies is allowed, and one where it is not. Since I consider not spawning enemies to be "normal gameplay", that is a glitchless category.

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IsraelOreo3215 years ago

You can report that in the Feedback thread I guess. (it was a long time since I had a pending obsolete run)

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IsraelOreo3215 years ago

The verification process/buttons for obsolete runs should work exactly the same as other runs (non-obsolete). Can you maybe show a picture of how it looks for you?

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IsraelOreo3215 years ago

@FalcoDash107 Look at the "spawning enemies" guide, for relevant information. For bears in particular you press 5.

It is not allowed in "glitchless" runs though.

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IsraelOreo3215 years ago

You may want to play the game first casually with the dialogue, to enjoy the "story", but ideally you want to do speedruns with dialogues options turned OFF to save lot of time.

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IsraelOreo3215 years ago

You should go to the game forums and suggest your category there, otherwise nothing will happen. https://www.speedrun.com/2007scape/forum

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IsraelOreo3215 years ago

Well, someone did this "run" here, a few weeks ago: https://www.speedrun.com/speedrunning/thread/678pd This is still probably a stupid idea which will definitely lead to nowhere, at least on this site.

We are here for video-game stuff.

Gaming_64 les gusta esto
IsraelOreo3215 years ago

That doesn't matter. There are many games on the site with only one runner, so game popularity is rarely a factor.

As soon as your account is at least 7 days old, and your game complies with the game request rules, you can request it for the site. Note that even if the game is rejected for some reason, nothing prevents you from speedrunning it anyway.

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IsraelOreo3215 years ago

Runescape, for about 6 years.

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IsraelOreo3215 years ago

Well, the solution for that is what I just said - Add a category or sub-category for emulator runs, and then it will have its own leaderboard.

hilo: The Site
IsraelOreo3215 years ago

Well, something like that already exists now - a runner can check the "emulator" option in their runs, and the runs will be marked as "emulated". You can then filter the leaderboard with showing all runs, or only "un-emulated" runs.

That is mostly relevant if an emulator is exact as the real console, so runs on emulator will be (almost) the same as normal runs. That is if you allow emulators in the first place. Emulators are banned in many games for several reasons.

In case you allow the use of an emulator, but there is a major difference between that and a console, the option is to create a new category (or sub-category) for emulators. Many games have this split in categories for different consoles and PC, for the same reason.

Gaming_64 les gusta esto
hilo: The Site
IsraelOreo3215 years ago

@Samtastic you can do that yourself by checking "Separate load times" in the game settings. Wrong thread.

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Mathematician, web developer, and a 20+ years gamer. I mostly speedrun 2D adventure/puzzle platform games.
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