Comentarios
FinlandOnkaloinen3 years ago

Hi GiricDeRed!

Interesting idea. This could be an easier and more attractive category for new runners.

There might be a problem though. RNG would have even bigger impact in this category when comparing to a run of the whole game. I feel like the amount of valid builds would be too limited after a couple of good runs for this to be inviting for new runners after a few submitted runs.

As an example, it would be hard for anyone to beat a run which has Dahy-Ah Kus Blessing (The demonic blessing which grants downward stab explosion) and Grubbington as a boss, since this combo would make it possible to kill the boss in seconds.

That being said, I'd probably give this a try if it were made into a category. Sounds like an interesting challenge and might work much better than I assume it would.

FinlandOnkaloinen4 years ago

Hi!

It's really cool to see a plan for a co-op speedrun. I never even gave it a thought before.

It took a while, but I have an idea on how I would build my team. Maybe this will give you some ideas too. Take these with a grain of salt as I've never played Caveblazers in a co-op mode.

  1. Vampire (+1% damage for every 1 health the character has) Role: The main character and a damage dealer. Others are mostly for support.

  2. Brimstone Role: Turns every health shrine into a blood shrine and blood shrines cost 5 health to use.

  3. Trader Role: Free upgrade.

  4. Runemaster Role: Runes from bosses.

STRAT:

  • This is a team created to get as much damage output as soon as possible.
  • Get items from the first two levels, but otherwise always run for the next level. Run, run, run.
  • A good weapon, preferable ranged, should be upgraded on the altar of the second level and given to the vampire. (Trader for one free upgrade)
  • Brimstone activates every blood shrine with 5 health each, but the vampire will be the one to take the blessings.
  • Runemaster as a perk makes bosses drop runes on death and that gives many opportunities:
  • Shield Runes + Boost Runes = more permanent damage (for the vampire)
  • Demon Runes for max health and Health Runes for current health (equals more damage for the vampire)
  • Surge Runes stack, so in the best case scenario the vampire would get +40% on both attack damage and attack speed for the last boss (all forms of it) from Surge Runes alone.
  • On speedrun most of the time is used on bosses and with enough damage output almost every boss will be dead in no time.
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