Comentarios
Drenthe, NetherlandsOnin6 years ago

If you die after activating the teleporter to leave to the next stage, you arrive at the next stage with a 0:00 timer and no items/exp. This way you can enter the spaceship at 0:00 and get a super easy Providence kill.

Drenthe, NetherlandsOnin6 years ago

There's also the bug in Coming of the Huns where manually changing diplomacy stops the huns from becoming enemies with you.

Drenthe, NetherlandsOnin7 years ago

Why do you feel the need to upload memes to a leaderboard?

Are you gonna run cheekibreeki% too?

Drenthe, NetherlandsOnin7 years ago

Not to mention it uses console command saves, and the use of console hasn't exactly been discussed as legitimate either.

This is absolutely not a legitimate speedrun by any standards.

Drenthe, NetherlandsOnin7 years ago

We expanded the Divinity discord to also have channels for the modern CRPGs like PoE.

Invite: https://discord.gg/gzB4VBc

hilo: The Site
Drenthe, NetherlandsOnin7 years ago

highscores.com is available.

I'd vote for turning it into a sister-website to SRC. Same layout, same backend, link through to each other, but act as separate websites for all other purposes.

Barra, RetroPacman y 22 otros les gusta esto
Drenthe, NetherlandsOnin7 years ago

While you're there, you should check the discord too.

Drenthe, NetherlandsOnin7 years ago

Yep, deathfog RNG on the boat is basically what killed the 2 barrel Alexander strat, when duping was still possible.

The best way to do the boat now is to put a deathfog barrel on top of a crate, that seems to make it spread further.

Then use the third barrel on Advocate, and instead just kill the Titan by stunlocking him.

Drenthe, NetherlandsOnin7 years ago

I haven't done runs for a couple patches now, so I went back to check.

I think they fixed it. :/

Drenthe, NetherlandsOnin7 years ago

Try running the game in offline mode, and using swapinterval=1. Or just see if at 200fps it runs at the correct speed.

Drenthe, NetherlandsOnin7 years ago

Just see if entering /SwapInterval=1 in the Steam launch options makes a difference.

It's my fault for not explaining this issue on speedrun.com anywhere, since nobody reads SDA anymore.

Drenthe, NetherlandsOnin7 years ago

So, I guess this was never clarified on speedrun.com and the active runners just kind of knew about it, but obviously this has to be spelled out explicitly.

Transistor is framerate-based. It will run faster if your game runs at higher than 60 FPS. Therefore, for fair competition, your run must be done at 60 FPS.

The game's vsync system isn't as simple as a menu option, though. Usually, as long as you play in online mode, it should be on. However, to ensure your framerate is capped, open the game's Steam launch options and enter "/SwapInterval=1". This should apply vsync to any NEW save files you start.

(Apologies to Murihoro whose PB is invalidated by this.)

Drenthe, NetherlandsOnin7 years ago

You'd have to remind me at some point closer to the marathon, but I'd be happy to commentate it if you end up needing me.

Drenthe, NetherlandsOnin7 years ago

Playing in windowed mode helps too.

Drenthe, NetherlandsOnin7 years ago

Okay, the issue with simply adding the number of pauses is that the final use of the Watch is not the full 7 seconds; you end the game during the pause. So doing that does not give an accurate measure of the IGtime. And counting pause time RTA kinda defeats the purpose of the separation.

Drenthe, NetherlandsOnin7 years ago

The game has its own IGT. Which is why there's an issue.

Drenthe, NetherlandsOnin7 years ago

Since we just started using the Watch in Monsoon strats, I suppose we should discuss how to rule it.

Since the Unstable Watch and Time Keeper's Secret pause the timer for a predictable duration (7 seconds and 3+1n, respectively), we could simply add the number of seconds paused to the end time. The alternative is to only use RTA for watch strats so we don't end up in some slippery slope shit.

Drenthe, NetherlandsOnin7 years ago

You may not have noticed anything changing, but all times are now sorted by In-game Time instead of Real Time (where appropriate). We will still be recording Real Time as well in the case of ties or discrepancies.

Manipulation of the in-game timer through the use of Watch, Timekeepers, or the low% glitch is restricted in these categories. It's not banned in runs, but using them will disqualify your IGT, and your RTA time will be counted only. This is at the discretion of the mods.

I reserve the right to reverse this decision when it benefits me.

Furon, guidoslapnuts y 2 otros les gusta esto
Drenthe, NetherlandsOnin7 years ago

While the latest version has Super Rolling fixed, it's actually rather easy to downgrade to an earlier version with it still available, and there's very little downside to doing so.

https://steamdb.info/depot/563561/manifests/

This page shows all the version updates with their manifesto IDs. These can be installed via Steam console commands.

Open the Steam console via steam://nav/console

Input "download_depot 563560 563561 7893380231726206941" (that's AppID / Depot ID / Manifesto ID)

This will download the August 20th update, the last before Super Rolling was fixed. For earlier versions, replace the last number by whatever manifesto ID the page offers.

Steam will start downloading the older version as a depot. When it's finished, the console will tell you where it output the download. From there, simply copy the files into the original directory of Alien Swarm Reactive Drop (make backups as you do).

You can play in online mode, you can host servers, your times will be posted on the leaderboards. I don't believe you can play with players on the latest version, but even this might be possible.

Drenthe, NetherlandsOnin7 years ago

Well, the super roll issue has been sorted. They patched it. RIP.

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