Hi! I noticed we haven't really linked this anywhere, so I'll put it here for any new runners who are looking to chat about the game. We're a helpful bunch and the community is great, so feel free to join!
This category was made both to provide a suitable category for new runners that might have trouble with the range of glitches in All Stages, as well as to offer a good alternative to the traditional categories for experienced runners. The following glitches are banned from the category:
- Backflip-grabbing the key
- Double-tumble glitch
- Basejumping
- Single-tumble invulnerability
- Walljumps (includes elevator jump in 0-3 and waterfall jump in 8-9)
- Clipping through ceilings, floors and walls (includes phaser clip, Crusher clip, elevator clip, Shovalot clip, frog clip...)
- IFGs (Infinite Fall Glitch, used in 5-6 in All Stages)
- Going out of bounds
- Extended handspring jumps off trampolines
- Letting DK Jr. out of his cage in 8-7
This list might not be complete and will be edited when needed. Please check back to review the list of glitches before submitting a run in this category.
Hey,
After checking out LudwigVonKoopa's run (https://www.speedrun.com/run/zq60jl8y) I noticed an admin notice saying that GBC emulation + initial SGB frame is "probably the best for DK94". I decided to check it out since I got excited, but I don't actually think that is the best way to emulate the game if you are playing on BGB, the reason being that it seems like the game is still being emulated using SGB.
The simple way to check it is by opening the meny and choosing Other > Cart info. If you're using GBC emulation, it will read "emulating as GBC in DMG mode" or something to that effect. However, GBC + initial SGB frame reads "emulating as SGB". Not only that, but the SGB timer lag is also there. When you finish a level and Mario exits the screen, there will be a short sound, a small delay, and then the timer starts ticking down. That small delay is actually a bit longer on SGB timing, and is very noticable when emulating using GBC + initial SGB frame.
Because of this I have some doubts about this method of emulation being GB accurate. I was wondering if there has actually been any research done on this to confirm that it does indeed use GB timing, or if we are just assuming that this is the case?