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FranceMrLeSinge3 years ago

The discussion goes to talk about the barrels, for my part i don't like it. We are currently working on a run to crush the TT9 that use barrels and i think it sucks, even if it's way shorter. And to take the speach of Anemion that say that this is exhausting to wait the wind on Morrow for the TT9 ... Well, we usually wait it for like 30 min , as a comparison, the tale 8 give us 3 days of 8 hours of waiting to have the good wind at the beginning, the good pop for grey marrow afetr 20 min of run, the good wind for the return, and we waited like multiple time 4 hours or more on Plundervalley for the Art of the Trickster. This is the shittiest part of running SoT. Placing the barrels won't affect the time you wait the wind or the RNG, but the time you prepare the run, even if i think it's not a good idea. And to use arguments that are sometimes used on Sot "It's part of the game", it's Part Of The Game (POTG) to wait the wind, is POTG to see the kraken destroy your incredibly run (salt here), it's POTG tohave multiple barrels on your boat or in the boss room and it's POTG to dupe the medaillons, or to preshot them. Yup, but it's here what we decide what it's part of the speedrun. To came back to my point, placing the barrels is not for the TT9 is not as exhausting as it sound, but it's not visually relevant. For me a quest should be free as much as possible from any preparation, and by this it would mean no keg already on the throne or already on the island. It's more relevant to see the player managing the barrels during the run. Like, for the Tale 10, we used barrels, but the barrels were on the boat and we manage them during the run, placing them was part of the run. We had to retry some times because of a volcano that blew up our ship. But visually the effort worth it (and mostly because Kero lost himself on the sea during the run and almost give up, it make the run more funnier to watch, and stressfull). It's up to us, do we want to see the boss blew up, cause the fight is not a relevant boss fight (like, you know, not dodgeable aoe, rng spawn, hit reg that make your hit doesn't decrease the boss life or the infernal Aoe, shot, Aoe combo that the boss is stuck in and will repeat until you defeat it) or do we want to se a struggle in this rng boss fight but fair and may be it's a run killer but it's procure more sensation (Like killing a colossus in Shadow of the colossus) and visually it's good to see.

For the checkpoints normaly at this moment, when you do a quest you already have a checkpoint in, and passing a checkpoint in it erase the checkpoint for ne new one IF the new one is more advanced in the quest. I'll have to reverify this, and it's an unconsistent thing cause the lastupdates changes those things whitout any warns , at the beginning you could have multiple checkpoint, you could dupe them only by relauching a checkpoint with a new player on the crew and do it again. If using a check point only teleport the items to your ship, should it be alowed? If later (it's suposition to prevent future questions) there is a way to mix up checkpoint, like launching the TT9 with a clear account with no checkpoint in, abandon it, doing some actions and relauching it will make a checkpoint to the end or a boss warp, should it be authorized? At this moment we are few to run, it's not like pokemon where you have save corruptions category with some players on it, 100% with other on it, rush to league without glitch ... So what do we want to run and what do we want to show to people? If the community grows, are we ok to add more rules or to delete some? To add more categorys? ...

(God i write way to much but i have other thing i want to discuss)

To use the experience of the Zerator's event, for my part i give up after 24 hours of runs, even if we were at the 2nd time of tale 9 with more than 2 hours ahead, because even before the event start some people contact me on discord to tell me that our runs sucks, because we could have launche the quest already on the Tribute Peaks for the Tale 9 (i told to those people that it was not in the rules but it will a pleasure to sea an other crew find a new way to do it faster), that the rules no glitch was on this event and we did not have our place here, that we were watched (and god we were, i spent lot of time reading mp of people talling me that we will be of course because i was talking of the runs that use what was consider as glitch, and only mentioning it), that after 23 hours of run our run will not be tolerated because we did drop server at the tale 1 (1rst hour) even if we asked the team if it was tolerated, some watcher found it non acceptable so we were maybe disqualified but we have to keep running, it'll be decided later if we won or not. I personnaly struggle against pride (i don't tell anyone of my friends that i did speed runs because i only do it for me, not to expect some congrats from people) and were doing this marathon to enlight the speedrun community, we were not welcome, but in the oposite way, not neutral. And the idea after 23 hours of run for may be treated like impostors or cheaters, that the enlightment to the speedrun community was bad and that a new rules poped out from no where allowing crews to dupe the medaillons i felt not respected, after all the message i received, so i gave up. But here, what do we want to show? If we place rules it's to avoid people being arrogant and saying the runs that were submited sucks because we did not use this or this. I think we have to make the rules to allow new competitor to come and join in and adding some respect to the runners, because every one that submit his run here deserve respect, because it take time to plan the road, to play with this rng, and it takes lots of effort to make good looking runs; even if it's not world recors. I personaly want this place to treat the ancient runners with respect even in the fact in adding rules and to warmly welcome newcomers. This is why i struggle at this moment, cause adding a new rule is necessary, but will impact the way people will see the runs, they will play it and join the crew.

Should we had the rules to what is important to us? To what give us advantage for our new strategy that will may be patched in somes month or years? Should we focus on what is faster or prettier? Or just on what want want to play?

May be i'm taking this to much, but i don't want to exlude some old runners or newcomers with new rules, if they have the respect to take this seriously. And that's why i want this to be done with caution.

FranceMrLeSinge3 years ago

I don't know if it's the coin Lyran was talking about, but for the Tale 9 because some people are asking me why we do not do the medallions before launching the tale to skip the kraken, boat, warrior and shark challenge. For me it was obvious that you have to do all the quest (except for the glitch category that skip parts of the quest), as at it concern me i'll find it not beautifull to watch juste someone running and not completing any thing on the run, because it was done before.

And what about using the checkpoints DURING the quest? I've done the scheme for all the quest, you always won time just by abondon the quest when you got the check point and reload the checkpoint. But the esthetic of the run is just people cannon them self on island, doing stuff and using mermaid to come back, you never plan to take the item back to the ship For the TT 8, it'll be that the ship is not stoping on cannon cove, someone shoot himself, kill the captain, dig the skull take it, meanwhile the ship is rushing to sunken, at sunken someone shoot himself to the island, kill and dig meanwhile the boat never stop and goes to the final island, at the moment the chalice is taken the checkpoint is reached, you cancel the quest, you reload the checkpoint the two items magically pop ont the boat, 2 people disconnect, the one's who's left launch the boss, the 2 others came, 1 is going to help to kill the boss meanwhile someone take the boat to dagger, the boss is killed, the shroud is grabbed, checkpoint, cancel quest and relaunch the shroud piece is magicaly already at the boat at dagger, the end.

For all the quest you can win lot of time but it massively change the view and the esthetic of the tales run. Should it be forbiden or should it be an other categorie? Personally, i'm more the coxswain on the boat it'll make my run way to easier, this point of view is not good to look, i'll never have to set a foot on ground. But it'll be faster.

I think we reached a new decisive point on the speedrun of sea of thieves, will we choose the visual of the runs or the speeds, or both by spliting categories.

It's to us to discuss about it, we (the community) choose the way it'll be, to the look, to impress and to make sparkling star in the eyes of the watchers, but mostly to what we want to do. If it to make a categorie that no one will run, what the point, if it's to make-it unwatchable or boring, same thing.

What do you thinks?

Toastiewaffles les gusta esto
FranceMrLeSinge4 years ago

Ah yeah forgot this, so no risk on it.

FranceMrLeSinge4 years ago

The problem of making a new account is that when you need to re run, you have to do one more account and someone i know got lot of his account banned cause i seems to have done to much (he says the limit is 8 ) so we have to clarify this before some people gets banned even on the main. Or it'll place the possible try to do this run of 7 try.

FranceMrLeSinge4 years ago

New optimisation (i don't have the time to run it for now so i give it to you). Since there are fire bomb in the cannon barrel, if you go to the ship up the mast, take fire bomb, take planks then run to the skeleton, you have time to throw him two bombs then take the sword and kill it with 1 hit of sword. After this you have to rush to Ramsey and trigger the dialogue before he spawn or you'll lock the event. Same thing, if you kill the skeleton only with bombs it'll lock the game, the sword won't be accessible again.

Toastiewaffles les gusta esto
FranceMrLeSinge4 years ago

They need all the spots, this is an hard challenge but that's why i bet 200 on it. I'll post on reddit thx for the hint.

OldHarvey y Toastiewaffles les gusta esto
FranceMrLeSinge4 years ago

I put a reward of 200$ to the crew that'll take the 1rst place on each tales. https://twitter.com/SingeMonsieur/status/1244963528555053062 I hope more crew will join the competition and it will boost this community!

OldHarvey les gusta esto
FranceMrLeSinge4 years ago

Ahoy, to show you what gives the dash sword trigger if done at the perfect timing : In my actual run i did it a bit to soon but you can see the trigger when the sword dispear the camera is getting out of the water, then the fade cause not perfect but then it take back the travelling and did not start again at the middle of the boat. The difference is if you watch again the run of 9.07 i failed it and it took me back to the middle of the ship (the wheel) and in the water you can see the arms of the character swiming. I hope i gave you some light on this trick.

FranceMrLeSinge4 years ago

I spammed the maiden voyage in january so i can assure you that shooting from cannon is not an valuable option, as Toastiewaffles says it take you back to the boat almost instantly after you shoot and it will demand you to turn your boat, by turning him you'll loose time you move on the front axe to get closer to the end. When you are on the red sea you're allowed to move a bit from your boat before getting teleported back so in january when i've founded that you ca trigger the end by sword dashing (i droped the anchor and sword dash, the end was trigged, and funnily the anchor was upped but the boat was turning to the left and goes out of the screen) i tried it a multiple times (57 times) to see if it make you wins second, and yes, if it is done properly. Here is the link of the maiden i did before the new update : As you can see i a bit of advance on your previous run only by optimising the navigation and the dash at the end. It's a bet, if you can't do it 100% you better stay at the front of the boat to trigger the end cause failing the sword dash will take you back at the bottom and you can loose a second. I'll post today my new maiden, i started the timer a bit late but i also stoped it late.

Toastiewaffles les gusta esto
FranceMrLeSinge4 years ago

Yup actually the first action you NEED to do is to eat the banana. The second trigger in the quest is the sword, with no optimisation. If we compare the two runs, take the sword aroun Auddy 1:15 and Toastiewaffles around 0:52. They are actually lots of possibilites between the time you eat the banana and the time you take the sword or the time you take the shovel (like go to the boat, start repairing or taking the planks ...).

AND there is also an other thing, the first action you CAN do is for some people moving after you wake up, but the fact is you can moove during the black screen (to go closer to the boat, eat banana and repair it before sword).

At my eyes those two runs are equaly good, they are just not with the same boost at the start so not the same category (like games you can do manipulations in the menu before starting that will change the RNG after). In speedrun we use glitch, but some are major and change the way of the speedrun.

So, should we consider first moove, awakening? Black screen (bad idea i guess cause it will make diference between computers performance)? Text box? Should we name the glitchs and split in two category for a 20 sec difference boost at the start?

FranceMrLeSinge4 years ago

I don't know if it's possible to do this on Xbox so may be split the two record, one with the load glitch and the other glitchless. Does someone run in Xbox to confirm this?

FranceMrLeSinge4 years ago

100% agree. (with both of you) Should be clearly writed so people won't last time to thoss brain fuck set up, or trying to do run that won't be validate.

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