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United KingdomMindez1 year ago

I can now confirm that this trick is allowed in glitchless. I've added clarification to the rules text to allow "- Having the robot activate switches while in the process of recalling".

Congrats again on your find, it looks like I need to find time to come out of retirement soon and get back to going for the sub 40! :D Looking forward to any runs you submit.

United KingdomMindez1 year ago

Thanks for the video!

I'll be trying to replicate it later on but quick question as I'm currently at work: Do you need to press anything while recalling, or is it just triggered automatically as soon as the recalling robot and switch hitboxes collide?

My initial reaction is that this is very much an exploit in a similar vein to infinite flight and water damage boosting and therefore I'm currently in favour of allowing it, I should have a definitive answer for you once I'm able to confirm, discuss with the other mods and replicate. Should have a concrete answer by the end of the day 💜 Congrats on finding this!

United KingdomMindez1 year ago

Hi squilibob!

Thanks for bringing this to our attention. The ruleset was based on the glitches the mod team knew at the time, and this isn't something we were aware of so we tried to write it in a way that would cover any future robot glitches - clearly this one has slipped through!

Do you have further details on how to trigger it (ideally with a video)?

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speedrun: Discworld
United KingdomMindez2 years ago
Este comentario ha sido eliminado
speedrun: Discworld
United KingdomMindez2 years ago
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hilo: Discworld
United KingdomMindez2 years ago

Hello, I've picked up running the game and I think the board could do with some maintenance to add some game rules and category rules. We don't currently have any specific rules around timing or version (ScummVM is not really a version, as it can be used for several different versions of the game).

In particular I think the game and category rules should clear up:

  • Timing (At the moment people seem to be starting from confirming 'New Game' and ending on using custard tart on dragon)
  • Versioning (I know of 4 different versions off the top of my head - DOS CD, DOS Floppy, Mac and PS1 - but there may be more. We should standardise this not to limit which version people run, but so that it's clear which version a run was on)
  • Emulator settings (Happy to help look into these as I'm not an expert, but ScummVM is a powerful emulator and any settings that have the potential to speed the game up should be disallowed.)
  • Proof requirement (Presumably video submissions with clear game audio)

We should also rename the game from "Discworld 1" to "Discworld" as that's its true title, as well as combining the three games into a series. There's another thread about this, and that's much more in line with SRC standards.

I appreciate that there's only one mod at the moment, and that this game doesn't have any active runners, and certainly don't expect this to be done quickly. But I think that maintenance should be done, especially when it comes to ironing out the ruleset, in order to make sure everyone's on the same page when it comes to doing runs.

Happy to hear anybody's thoughts and opinions on this!

hilo: The Site
United KingdomMindez8 years ago

Hi there,

I'm wondering if there's any way to delete a game request. I accidentally hit enter while typing in the game name, so I want to delete that request. I did fill in another game request with the correct details immediately after submitting the wrong one.

Apologies for the inconvenience.

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