Next step would be tuning up your Corvettes to Class 3 and 4. Doubles the fun.
Too bad I couldn't hear the surprise The Objective in Out of Blue .-.
Hello there,
That would be Any% console. The mods have just recently added the PS4/5 option, so you can select them for your runs.
That's absolutely right. Getting consistently good times with Assoluto is the main problem with the route. It's getting one good run among many failures. I recommend Terrazi over Assoluto for consistency in a marathon run, for example. It took a while to find out how to drift properly, it's not something intuitive. Anyway, glad I've been of help! You can always contact me if you have any questions.
Though I tried to get a clean run, I failed a lot of times and I ran out of time and patience. I decided to upload two videos showcasing Heaven and Hell and the 1st lap of Out of Blue, both showing my inputs:
If you have any questions, feel free to ask, and I'll answer them as soon as I can.
With the just-frame menu input, it isn't much of a time save any more, that's true. It used to be more.
But then again, the significant time saves are from Infinito. I'll try recording a run today.
By the way, do any of you know where can I find the millisecond count for LiveSplit?
Sure.
Speaking of inputs, I recommend using controller type C for drift cars, if you're using a neGcon, to optimize drifting when using the brakes to lose traction. This one's necessary for Brightest Nite and Heaven and Hell. The input displayer should show when and how to do it.
Less scrolling when selecting your manufacturer.
The more significant time losses are in Helter Skelter and Wonderhill, especially Helter Skelter. On practice, Shooting Hoops isn't a significant time loss from Terrazi because Squalo handles very well, unlike Destroyer. One can consistently obtain around 28'450's with it. Besides, there's less menu text with Assoluto, resulting in some time save. As for the 2nd heat, Fatalita and Wildboar perform just the same, but it does require more technical dexterity for Assoluto to obtain similar times.
I'll try to record a full clean run as soon as possible. I once got a 27:35.37 with an actual console two years ago that went unrecorded due to my lack of hardware. I'll record my next DuckStation run with the same emulation parameters you used. It's only appropriate to show my findings with actual footage.
Good evening, folks.
I'd like to leave a demonstration I've recorded recently that shows more advanced and optimized drifting techniques using RTS Infinito. It's some evidence that Assoluto is indeed the fastest route for Any%, due to the signifcant time saves that one can obtain in Stage 3 by using Infinito. I hope I can record a good run soon enough, but I can't make any promises due to how busy I am. Without further ado, here it is:
It's definitely learnable, but then again, it requires a tremendous amount of practice. Driving drift cars properly is harder than grips.
If you compare the times directly, you'll find out that the main reason why Assoluto can reclaim the any% run is stage 3, as RTS Infinito performs better than Starlight by quite a significant amount (a 5~6 second save on average). Only stage 1 has Terrazi outperform Assoluto convincingly, whereas stage 2 is pretty much equivalent and stage 4 you only lose 0.5 second, not to mention that RTS Destroyer has handling issues and Squalo handles near perfectly.
Try reproducing what these men did. You'll notice two drift methods: the instant drift (letting go the acceleration, tapping brake and accelerating again simultaneously) and the quick drift (letting go off the acceleration for a few frames, then speeding up again). https://sp.nicovideo.jp/watch/sm9334110?cp_in=watch_watchRelatedContents
It does take a lot of grinding indeed, and pulling that off consistently is very difficult, but once you get the hang of MT, drifting techniques and boost rides, it will be only a matter of time before you reach WR. Also, you probably knew these two different drift methods, but it never hurts to recall them. Knowing which drift method is best suited when tackling corners is mandatory for best possible times. For example, you won't be using the 2nd method on HS and BN at all, whereas on other courses, you'll use both (extremely risky to use the 2nd method on EoE).
As a side note, you can get times as low as 1:04:2 with DRT Infinito if you work your way around Heaven and Hell properly, but doing that is quite difficult, considering that you're driving the hardest car of all stage 3 machines.
I've been testing RTS Assoluto extensively recently, and the estimated best possible time is about 27:34. That's 3 seconds lower than the current BPT for RTS Terrazi. In order for you to succeed, extensive usage of manual transmition tricks must be utilized, along with strict execution. You should be aiming for these:
HS: 1:08:210, 1:08:52 WH: 1:28:2 on 1st lap and low 1:29 on 2nd lap EoE: Triple 1:03 (1:03:3 on the 1st, 1:03:6 or 7ish onwards) OoB: Triple 1:02:7 Phantomile: Triple 0:30 (30:8 on 1st lap, 30:3 or 4 onwards) BN: 59:12 1st lap, double 58:8 onwards (though 59:3 then 58:9 is fine) Hell: Triple 1:05 (1:05:9 1st lap, 1:05:6 onwards. Low 1:06 on 1st lap is also fine) SH: 29:5 1st lap, 28:41 onwards
Sadly, I don't have a good recording device and my old PS2 can't run fast enough to avoid menu delays. If you can reach those marks while bypassing menu lag, the WR is yours.