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QuébecLightmopp21 days ago

Personally I value new categories mostly if they offer something new and interesting compared to the existing, either in viewer experience or routing. At first view, I think a 100% + All cutscenes would be way too redundant with the categories we already have. As for boss rush mode, there is definitely more potential there. I'm not yet convinced that it would bring more players unless there's a demand for it from actual runners. I don't want to fall in the trap of creating a category with a single run (or worse, no runs) for an easy WR.

MrLSuze les gusta esto
QuébecLightmopp7 years ago

Leaderboard as of today (I think) Carlmanger - 1:24:00 - Lightmopp - 1:37:25 - Zinpars - 1:37:44 - 613Spiral - 1:49:17 - Hydrofire593 - 2:00:51 -

Other relevant videos Carlmanger - 1:17:27 with 1 jump - GameChamp3k - approx 6:25:26 but not a speedrun -

Wipeoutjack7 y IwerSonsch les gusta esto
QuébecLightmopp7 years ago

With Spiral's new PB that respects the rules, that makes 5!

QuébecLightmopp7 years ago

My guess is that, like any new unofficial category, it is not safe to assume the ruleset is definitive. It will crystallize as runners improve on the route. The good news is that those rules don't really matter much for now.

I think the switch to 2P can be allowed under two simple conditions: the switch to 2P has to be made between the first and second cutscenes after the final Bowser fight, and no movement input on the 2P must be made after Mario has awakened after the second cutscene, forcing the switch back to 1P.

Also, the second rule (the 5 min penalty) was somehow arbitrarily created because for some, there was no way or knowing if the ground pound glitch to talk to NPC worked, but it turns out there is a way to tell by analyzing some patterns in the particle effects. It also helps by not having to reset the run if you jump by reflex. Though anyway, this rule won't matter for the top of the leaderboard.

Also, ending the timer at the same place as any%, versus on the Toadette 0-jump screen will depend on if we consider this category to be "any% but with the constraint of no jumping" or "fastest way to see the 0-jump screen". I personally prefer the latter since that was the reason Gamechamp3k made the original VGmyths video that this category was inspired from, but the former is more related to other runs - and also will have lower time.

The more people run this and optimize the run, the clearer the rules are gonna be.

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