This can speed things up by removing text at the bottom of the screen, thus triggering the next section. Post your findings.
I've changed my mind, all players should be included on the leader board, even if some left the game in order to achieve a faster completion time. These players had a role in achieving the time. If we recognize the time as legitimate, and also recognize their participation, leaving them out seems ridiculous. It'd also be a real pain in the ass to get people to compete on the boards if they can't be included in the submission.
If enough people disagree with this "initial board rule", it will be changed.
That vod is fixed now.
I feel it'd be best not to add a leader board for every last possible player count. If you must do these co-op missions, gather the optimal amount of players for the fastest possible time. I know for one that I wouldn't want to bother with anything but the optimal count so that I could compete for the fastest possible completion time.
No Classic splits exist with phonecalls and texts. There also isn't any document that explains what I was thinking at the time of my last run. I updated the Classic splits on the resources page to what I was using during my last PB. My best advice would be to learn the calls and texts, watch the current WR run, and improve the overall route based on what you see.
Yes, but it's definitely not the optimal route for Classic.
If you ever find that the ground is on fire in a location no where near where you shot a rocket, it's because a flaming body got thrown to that spot when the rocket exploded.
Rerouted the end, again. This should work without issue.
I uninstalled IV and then removed EVERY LAST FILE on the computer relating to it. This includes the settings files, limit files, everything within the User folder, documents, program data folders. Then, I re-installed (Steam 1.7), started it up, and...BIG SURPRISE...I'm still able to get 1:12 It's Your Call markers (within a couple attempts) which result in a 3:34 It's Your Call. I'll be getting a sub 4 with this very soon. Enough of this garbage.
Easy Fare- Time the drive so that you're getting the first tutorial message just as you're about to pass the large pillar on the left, just after making the turn to the left. If you hit an NPC between the first large pillar (identical to the previous pillar) and where I turned, you're able to make the turn and make your way under the train station and save a little bit of time on the drive. It shouldn't matter if you hit another NPC on the next couple sidewalks you'll cross. The wanted area will move back to where you hit the NPC, as always.
Between- Block the call. This next section requires you to play extremely well to not lose any time. Push the cop car to the end of the save spot as quickly as possible. Entering the diner causes the diner blip to spawn. You'll be using this blip later.
Bull In a China Shop- Place the marker exactly where you see me place it. The green line should end underneath the green marker, not on the roads to the left or right:
The cab should always end up blocked by the pillar. If you have a pistol, shoot the window before getting out (as seen in the video). If you've done this, skip the cut scene when it changes to the close-up shot of the shop owner. If you fail to shoot the window from the cab, re-hail the cab and then proceed to shoot the window from the curb/drain. If you plan to push the window, there's no need to re-hail the cab as long as it's blocked by the pillar. Cab to the diner, which is one above the yellow marker. Make sure you block the cab after re-hailing it. It should never pull away from the diner as you finish the mission.