Hilos
Czech RepublicKubenko13371 year ago

Starting the timer is clear, but in order to have a better understanding on when to stop the timer, I think it would be good to have the rules revolve around the last action done by a player. I have the following propositions:

  • Chapter I - activate the dynamite switch
  • Chapter II - kill the last enemy in the docks - confirmed by Ray's voiceline "We did it!"
  • Chapter III - up for discussion, but I think the start of the cutscene is a good point to stop
  • Chapter IV - camera lockout
  • Chapter V - defeat Devlin's bodyguard in a duel
  • Chapter VI - activate "Head to the meeting with Mendoza"
  • Chapter VII - cutscene of the brothers and Barnsby riding horses begins playing
  • Chapter VIII - reach the hideout
  • Chapter XI - screen fades to black
  • Chapter X - screen fades to black
  • Chapter XI - cutscene of going down the waterfall starts playing
  • Chapter XII - dynamite detonates
  • Chapter XIII - bell falls
  • Chapter XIV Thomas - defeat the bandit in a duel Ray - reach the objective at end of the tunnel
  • Chapter XV - defeat Barnsby in a duel
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