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VietnamKrackerz1 year ago

For birds, I guess you can just activate them and then go out of the screen where the bird is

PolarYt323 y CAKEC0DER les gusta esto
VietnamKrackerz1 year ago

Here's my theory: For now I'll call the LJ and the number behind them 'LJx', x is a number.

The 4th LJx is the frame that the player clicks and the next LJx is how long the player holds the key (in frame). It could be the same for the 6th, 8th and so on.

Swskrei les gusta esto
VietnamKrackerz1 year ago

Yeah I also noticed a few other things

VietnamKrackerz1 year ago

I just noticed something about the replay code:

  1. The numbers at the front seem to always start with 1234 (and a bunch of seemingly random numbers).The next part is most likely a player ID (in this case it's player1397).

  2. The numbers behind the fourth LJ is the frame that Appel starts moving.

Here's some examples:

For the 1st code, the 4th LJ and the numbers behind it are LJ1, meaning Appel started moving at the frame 1 (or the first frame).

For the 3rd code, the 4th LJ and the numbers behind it are LJ1086, meaning Appel started moving at frame 1086.

Not sure if this information is useful but it's something that I found.

PolarYt323 y Swskrei les gusta esto
VietnamKrackerz1 year ago

I tied ur time :)

Swskrei les gusta esto
VietnamKrackerz1 year ago

Hmm that's actually a good idea! With 2 categories, my cheese run and Michael's run for L17 will both be valid.

CAKEC0DER, Swskrei, y
Eliminado
les gusta esto
VietnamKrackerz1 year ago

Thanks a lot @Swskrei and @Sir_Farcelot! This run wouldn't be verified if I didn't ask u guys for help!

Swskrei les gusta esto
VietnamKrackerz1 year ago

Yeah, I knew about the cycle but I was a little impatient

VietnamKrackerz1 year ago

If he still doesn't believe it, then I can record a footage of me speedrunning instead of only recording the winning attempt

VietnamKrackerz1 year ago

Also, sometimes Appel can clip into spikes with enough momentum. Usually I just hold the up key to buffer the spikedge in case Appel clip into the spikes

VietnamKrackerz1 year ago

It depends on the spikedge. For example, The 2nd spikedge for AL2 speedrun is easier for me if I move around, but spikedges like the skip in Concyclic is easier if I stop mid-air.

VietnamKrackerz1 year ago

Maybe he's just making nonsense

Luis_sm, Swskrei, y TheGreatYoKai les gusta esto
VietnamKrackerz1 year ago

Doesn't he know that you can corner clip in L8?

Luis_sm y TheGreatYoKai les gusta esto
Desconocido
VietnamKrackerz1 year ago

Oh...then I'm 0.4 seconds from it

VietnamKrackerz1 year ago

Recording sometimes lag for me too so most of the time I just get a pb and then record the replay

TheGreatYoKai y Swskrei les gusta esto
VietnamKrackerz1 year ago

I guess that's a possible solution

Swskrei, DapperScratcher y 1 otros les gusta esto
VietnamKrackerz1 year ago

Should we add some sort of watermarks?

CAKEC0DER, DapperScratcher y 1 otros les gusta esto
VietnamKrackerz1 year ago

There are 2 more crazy jumps I could do but they were just too luck-based

VietnamKrackerz1 year ago

Yes that's one of them, quite inconsistent

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