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hilo: Battletoads (NES)
hilo: Battletoads (NES)
Yep! I think the same. This is technically should be the same glitch as regular turbo tunnel skip. As far as i know regular turbo tunnel skip it's all about spawning one particular object - that flash from the end of the revolution stage. And that "revolution flash" what causes game to start new level. In this run i just spawn some other objects (i don't even know what objects exactly), but those objects causes this effect of final cutscene pops up.
Yesterday so called russian community blame me again. So i decide to leave.
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