Comentarios
Madison, WI, USAJoshTGR4 years ago

In the resources tab there's a max% file that you could download, you might need a homebrewed (hacked) Wii though, I don't know enough about it

Pear, Pidgey, y KilleDragon les gusta esto
Madison, WI, USAJoshTGR4 years ago

I don't run sm64. but not being able to submit to the leaderboard shouldn't stop you from doing Stage RTAs, or really anything speedrun related

_brian, Pidgey y 3 otros les gusta esto
Madison, WI, USAJoshTGR5 years ago

Why do the minigames get more attention than the actual categories here, I haven't seen any attention given to the "normal" categories and just several forum posts about the snowball game

SpicyNoodles, KilleDragon y 2 otros les gusta esto
Madison, WI, USAJoshTGR5 years ago

It can speed loads up and make them inconsistent, so most games don't allow it, and i think the ones that do allow it don't really like it.

Pear y Otterstone_Gamer les gusta esto
Madison, WI, USAJoshTGR5 years ago

This is a fun game to run, it was also my first speedgame and it's easy to get into. If you want to learn it you should join the discord server where people can help you.

Also sorry for the late response src notifications were broken for a while

Pidgey, Imaproshaman y 3 otros les gusta esto
Madison, WI, USAJoshTGR5 years ago

I know that using nds bootstrap on a 3ds has faster loads, so it may be the same with a flash cart. No one has tested the loads on one though

Madison, WI, USAJoshTGR5 years ago

Version 1.0 is faster because you can skip 2 levels that you have to play on Version 1.2.

The version 1.0 patch is in the guides section of this website. I think you just replace some files and it works

Madison, WI, USAJoshTGR5 years ago

Doesn't the world 4 cannon take you to world 7?

Pidgey les gusta esto
Madison, WI, USAJoshTGR5 years ago

I feel like low% is the opposite of 100%, although now it's "no powerups" It is kind of weird that all levels is ignored though.

Bogdan_mk, Pidgey, y Imaproshaman les gusta esto
Madison, WI, USAJoshTGR5 years ago

I think we should have save states/restore points before the run. It would otherwise hold back VC players that can't play on DS. It has the same effect as the internal time change so there's no point in banning it.

Madison, WI, USAJoshTGR5 years ago

This would work but I think src would add the tab to all of the ILs

Bogdan_mk, Imaproshaman y 2 otros les gusta esto
Madison, WI, USAJoshTGR5 years ago

A problem with separating emu onto another tab thingy is that most people would ignore the runs in the other sections, and it wouldn't be fair to those runners

Madison, WI, USAJoshTGR5 years ago

What about pipes you need to press up for like in 5-2

Madison, WI, USAJoshTGR5 years ago

It is true that the video could just not include the save state. If there's no save state during the run it wouldn't provide an unfair advantage, so I think allowing it wouldn't change anything.

Madison, WI, USAJoshTGR5 years ago

Yeah my runs are recorded pretty bad but it still works. I don't think emulators will be banned soon but official console is the best way to play

Madison, WI, USAJoshTGR5 years ago

I think the one on the main leaderboard is used more, since that's where the most recent runs are. Not sure why the same leaderboard is here too.

Madison, WI, USAJoshTGR5 years ago

In 5-4 you can see Luigi moving at the beginning

KilleDragon les gusta esto
Madison, WI, USAJoshTGR6 years ago

You need a good enough PC to use DS emulators without lag, and not everybody has the money to invest a lot of money into a good enough PC. I think that the 25 minute video requirement should stay for just the DS/3DS. It's extremely easy to record your PC or TV screen.

Madison, WI, USAJoshTGR6 years ago

Having all emulator runs be recorded makes sense, if you can use a DS emulator you should be able to record it. Not sure if changing the DS video requirement is a good idea because it will ruin a lot of runs.

Starman, IlluminaTea, y Tedder les gusta esto
Madison, WI, USAJoshTGR6 years ago

I don't know anything about this emulator, but could you connect a controller to it? That would solve the keyboard issue, if we required a hand cam for emulators. I do know there is an FPS display in DesMuMe, so that could be displayed on screen during runs.

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