The total number of level is 320, so this could be the "100%" category, but the "true" last level is considered by many to be 318 because 1) there is actually a different level transition when you finish this level, like when we beat a chapter and 2) level 319 and 320 are practically impossible (around 5 people beat them) so I don't think anyone will submit a 100% run because that would take like 15h. But yeah, I could add a 318lvl category but first someone gotta finish the 240lvl category because it's already long and hard enough ^^
I also don't know if the Xbox 360, PS3 and Wii U versions have particularities such as longer loading time, but yeah I should include all the other versions and see if there's differences if someone sends a run on one of these platforms
Hey guys, first of all thanks to Imaproshaman for contacting me on Steam, and sorry for my absence. Basically, unlike my other followed games, where I receive notifications for forums posts, runs awaiting verification and everything else, on Cloudberry Kingdom, I was only receiving notifications to validate the runs, so this forum went unnoticed. I have no idea why it happened and I don't want this to happen again so I'm probably gonna add another mod.
About the new categories, I added a "individual chapters" and a "story mode" category. I think it's pretty well displayed right now, idk what you guys think of it, feel free to propose other things.
Yep, it's called "Super-Jumping" by the developer. It's a known glitch that occurs when you double-tap the jump button very quickly. It allows you to do crazy shortcuts but sometimes it messes up precise jumps. Even if it is pretty fun, the glitch is fixed in the full version of the game.
Pretty disappointed that I didn't use the level 3 skip in my run, that's a free 2 second save :o
I actually think it makes more sense to stop the timer at the frame the character hits the last platform with his feet, because that's the exact frame when you no longer have to make any input to beat the game, the rest is just an animation.
I understand that it's more coherent to split when the character hits the platform with his head because that's where you split the other levels, but I have always thought the last split is at the frame the game is over, even if it's not like the other levels (like in every Super Mario Bros game, for example).
So, it's as you want, if you feel that one of the two is better, just tell me, and if everyone is unanimous, I'll update the rules and make the time adjusments. Personally, I think both of them are fine, what about you guys ? =p
I thought about that, but I realised that there was already a well-functioning and automatic leaderboard on steam. However, that could be a good idea if the individual level runs required a video instead of a screenshot of the time, to have an advantage over the steam leaderboard, which only shows the time, not the video.
(To sum up, I'll add one if there is demands, with videos)
Indeed, I just watched the WR of the blue background any%, and it looks obviously faster than the steam ver. (in terms of loading speed). Web and Steam versions should be dissociated