Hilos
New ZealandFrameDump7 years ago

I'm very sorry for the delay on verifying your run. I've just moved house, and I haven't had internet/been extremely busy.

Thanks for reviving Summoner speedrunning! at least for now :) Your time is really great, and I was kinda expecting that it was due to some timesaves that I had discovered but never posted here, and didn't use in a run (a sub 2hour run ended with not enough scrolls etc at machival). Actually you found some more time-saves: (I'm actually not sure if these were your discoveries, or Lifelike's)

Summon in Catacombs: I tried this!!!!!! But I guess I gave up on the idea too quickly. For me, the summon died too fast or had too much issues with enemies.. I guess I'll have to practice it a bit. I think we could use a combination of both our strats to get a much better time here.

Tower of Eleh Skip: I spent quite a while looking for this.. this saves a lot of time and a headache.

Backstab: My original 3:30+ run included backstab but I got so sick of it, like what happened to you against evil joseph, that I completely gave up on it. That route included getting the trip ability and using them in combination - which although does crazy damage, its not feasible in this run because its too hard to pull off. I think this is best used against Pyrul, and Machival1&3. I don't include Luminar, because I'm pretty sure I had figured a better strat to beat him.

Galienne: This strat makes my original one look very silly -_-. I will definitely adopt this.

Multitasking your party in towns: I tried this and it really frustrated me so I gave up - there was only 1 or 2 places that I had used it so I didn't bother - but you manage to save quite a bit of time with it.

Invisibility Potion: I also tried for a long time to find a use for this,, and using it with Tears in the caverns is actually very useful!

Cleansing Potion: Very good addition,, I don't know why I never bothered with this.

Where you can save 15-20 minutes: I'm sorry if some of these are already apparent.

  1. Sewers 1 - Route is not very good - I actually found a much better route, which I'll show in a future run.
  2. Ikaemos - Using only Fleece on the first level is much faster, but the minotaur on the second level is an improvement, as well as avoiding sneaking with Fleece.
  3. You missed a dialogue skip with Yago, when you enter the palace to talk to the queen and prince. You can save load when you get pulled over to Yago.
  4. Murod - I had found a way to stop him from teleporting. I wrote it down somewhere. Also, I'm pretty sure there was a small skip there somewhere.. I'll have to look into it again.

Those were the ones I made mental notes of while watching the run, but there were quite a few small improvements that I had discovered also that save seconds here and there. I'll definitely do a de-rust run within the next week (probably offline), and then see if I can get the time lower. I think 1:45 will be the new target.

I was also very surprised at your level of knowledge of the game. You explained very well some of the speed strats that I don't think I ever went into detail about. I'll probably provide commentary on my next run too, to clarify some things and explain some old routes.

New ZealandFrameDump7 years ago

I've been using S+E's to exp shrine hunt in cold plains/black marsh, but the time it takes to quit the game is huge.. usually about 5 seconds or more. I've started alt+f4ing and reloading, which I can do a lot quicker. Is this allowed in runs?

Alternatively, does anybody know how to speed up S+E's??

New ZealandFrameDump8 years ago

Please post any ideas about improvements to any of the routes throughout the game, or time saves that you have found that may be worth exploring.

New ZealandFrameDump8 years ago

If you find any bugs/glitches/exploits that may be usable for time saves, post them here. Also anything interesting bugs that could be explored.

List of known usable "bugs":

(FDW) Fast Draw Weapon: Enter inventory/character screen while drawing weapon to skip the animation.

(SS) Spell Spam: Same as FDW but do this while casting a consumable spell/potion from inventory to cast many times, e.g. cast inferno and then press 'i' to enter inventory again immediately after the spell starts casting, repeat. There appears to be a limit on the amount of times you can cast a spell until it stops dealing damage - in which case you need to wait for the final animation to finish before spamming again. This can also be done while the game is paused.

(ML) Mob Lure: The maximum number of enemies that can engage a single character in your party is 2. If in solo mode (or only 1 party member alive), you can engage two enemies and have them follow you (just keeping out of attack range but within 'engage' range), and then no other enemies you run past will engage you. Useful in many areas, especially Iona Catacombs.

(DS) Door Summon: If you summon the 'mist elemental' or 'poison elemental' very close to a door, it will appear on the other side. Used in the khosani trials skip, and salamanka boss skip. We think there is more potential for this bug in other parts of the game. Another example is to skip the mini-boss before Murod, by getting through the closed palace doors to fight Murod, however this saves no time.

(QQ) Quick Save / Quick Load: (various uses) Doing a quicksave/quickload combination skips various sequences in the game, such as:

  • Forced dialogue (when the character is forced to put away weapon and approach the NPC)
  • In game animations (not cutscenes)

Note: saving is not (currently) possible during combat.

(SQS) Sequence Skip: This is a skip for sequence triggers (invisible ones, not yellow lines on the ground). You can send a party member over this trigger and then switch to another. Once that party member is past the trigger, you can switch back to them and have the other party member follow you over. e.g. The boss fight in the sewers (aqueduct) can be skipped by entering solo mode with Joseph, clicking past the boss fight area, and switching to Flece before he reaches the trigger. Once Joseph crosses the area, switch back to him and take off solo mode, then Flece will follow you.

New ZealandFrameDump8 years ago

I'm a moderator for a game, and there was a run to be verified. I clicked the link and I could see the run info and video, but after I tried to verify it I got an error saying it didn't exist, and now I can no longer see it at all i.e. there are no runs awaiting verification.

Is this a bug or have I done something?

Is there a way to recover it so I can verify?

Thanks

New ZealandFrameDump8 years ago

I've been lurking for a long time and now that I've got a run posted I feel the need to get more involved in the community :)

Been working on Summoner (PC) for a while now, and you can check it out here http://www.speedrun.com/Summoner and I also do Diablo 2:LOD speed runs :D

New ZealandFrameDump8 years ago

As of right now a Summoner community does not exist but I hope that we can build one. This is a really awesome game, known for it's excellent story and character development - all of which will be completely ignored as we try to beat this game as fast as possible.

If you have any interest in getting involved, please don't hesitate to post in this thread! We want to get as many people in on the action as possible.

The game is available on steam, usually <$5 so it is very inexpensive to get started.

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