Comentarios
SwitzerlandFouks6 years ago

I now have more time available. I will do the remaining ILs first as a warming up and so you can finally compute the total, then the Any% and try sub 31:30. Lol, I wonder how many tries I will need and fuses I will blow... I might mod a bit so the profiles are automatically removed after each restart :p By the way, Bravo Alayan for sub 32!

Alayan les gusta esto
SwitzerlandFouks6 years ago

Yeah, Hacienda with 3 times the skip (and without using Zipper ; maybe this strat modification is even a bit easier). You will also see how easy for you it will be to go under 27 min. So, today's homework for our straight A student Alayan:

Subject: Hacienda in STK 0.9.3.

a) Do sub 1:20 b ) Show or disprove that the ramp with its nitro is actually useful

SwitzerlandFouks6 years ago

Yay, that unluck will eventually be compensated! And I have one more homework for you, you will see it soon.

Alayan les gusta esto
SwitzerlandFouks6 years ago

Personally, I would simply do more tries before submitting anything if I know that I can easily do better, especially if I did only one try so far (and if I had a terrible upload speed).

SwitzerlandFouks6 years ago

Cool list! If only I had more time to do contributions and follow the latest improvements.

Oh, I hated cushioning so much... Cool if this is fixed. There are also some rare yet annoying enough cases where skidding very sharp (but technically right) in certain places make the kart bounce away. Example, Shifting Sands around the bananas after the first bridge. And other places with random obscure physics weirdness making the kart bouncing for no reason. These are hard to reproduce, but I hope that someone has acknowledged and fixed these problems.

For the items, I would personally use the Mario Kart 8 system, with the probabilities only depending on the distance from the first kart. The last driver, if he is not far from the rest (if the racers are packed), should not get more powerful items. In the other hand, if the first has a huge lead, the second and everyone else should all get powerful objects.

Else, this is very nice about the parachutes. They should be as rare as the Lightning Bolt in Mario Kart... I had many races with multiple times 2-3 parachutes in a row.

One more dev aspect that I would like to have is to not be dependent on libopenglrecorder for the recorder... This seems not to be a standard package, as I cannot apt-get this... There should be a way to record without using this library.

SwitzerlandFouks6 years ago

Is it just me, or AI's parachutes seem to be much more rare in the current code? I did several races without being affected by any parachute, but it was not uncommon in 0.9.3 to get like 5 parachutes in one race.

If so, it is a good news for us.

SwitzerlandFouks6 years ago

Eh bien, tu en sais des choses à propos du code et du fonctionnement interne du jeu. Ils devraient t'inclure dans la team :p. (Wow, you know so much about the source code and the game mechanics, they should add you in their team :p)

I understand that the developers will not want to include features used by like 0,1% of the players and appreciate your initiatives to do many interesting pull requests. I will create a GitHub account to be able to comment there as well, and mod more efficiently. I saw the Psypherium's STK SpeedRun Edition, and like the idea, we could still have our official version (compatible with the vanilla one, of course). I am tempted to create my own STK Fouks Edition as well Lol.

One thing they could do about the timer if they reject it, is to add a field in the achievements, called like "Gnu saved in XX:XX:XX.XXX". We would not have our visible timer, but at least a standard reference that everyone can use to validate the runs.

Speaking about achievements, I think that we need much more of these, as I currently find them just useless. This could be a way to have a cool 100% category: snipe 100 times other karts with bowling balls, finish first without touching an item box in a normal race, etc., there are unlimited possibilities, which can all test various set of skills! We should have like 100 achievements (I think about the Challenges in Super Smash Bros games), not just like 10 currently with most done in normal gameplay.

The "story mode" would need a proper story... I wonder if the team is working on an awesome story, or will just leave that 2 lines script of Nolok kidnapping Gnu and us beating all the races to save him. Without a proper story, it is hard to integrate new types of challenges that make sense after all.

Sure choosing the best setup is part of a speedrunner job... I am just tired to see everyone using Morton/Bowser/Wario in Mario Kart runs and wish that this were different in STK. In the past, I even allowed people to mod the kart class here, as everyone can do it without altering anything else, but someone removed this rule at some point.

SwitzerlandFouks6 years ago

Are you from the STK team, Alayan?

I saw that the follow the leader was removed in the latest version, this is very nice.

I think that something like the Gate Skip should be present, or at least, it should be in some way optional to have to do all the challenges. For example, in Mario 64, you can beat Bowser without using any exploit with only 70 stars instead of 120. Maybe there should be "main challenges" required to clear in order to beat Nolok, and optional/bonus ones for 100% runs.

An Egg Hunt challenge seems great. Find all the eggs in under a set amount of time or so. This is testing actual skill, and will diversify the challenges.

New in-track shortcuts with some very hard to do would probably be appreciated.

What I would like to have too is being able to use any character for any run. Currently, only the middleweight karts are viable for general speedrunning. There should be an option to change the engine/kart class for each character (although we can hack this fairly easily).

Other minor suggestions,

  • I would like if the yellow boost does not override the red one. Perhaps add a third stage as well like in Mario Kart 8 Deluxe, for large curves like in Volcano Island ;
  • Maybe allow only one Basket Ball as any time like the Blue Shell in Mario Kart (yes, I know, STK is not Mario Kart, but still). I would like to see a warning when one is coming as well, or show it in the map, as sometimes, I do not hear it very well, then surprise BAM! ;
  • Can the AI stop cheating by using the item changer JUST at the moment I am going to hit an item box? ;
  • Add speedrun timers and speedometer as standard options ;
  • Add fire hopping. Lol, just kidding.
Acerca de Fouks
Unido
6 years ago
En línea
today
Partidas
18
Juegos jugados
SuperTuxKart
SuperTuxKart
Última carrera 2 years ago
15
Partidas
SuperTuxKart Add-Ons
SuperTuxKart Add-Ons
Última carrera 4 years ago
3
Partidas
Juegos seguidos
SuperTuxKart Add-Ons
SuperTuxKart Add-Ons
Última visita 1 year ago
2,439
visitas
SuperTuxKart
SuperTuxKart
Última visita 1 year ago
2,549
visitas
Juegos moderados
SuperTuxKart
SuperTuxKart
Última acción 7 days ago
264
acciones
SuperTuxKart Add-Ons
SuperTuxKart Add-Ons
Última acción 6 months ago
56
acciones