Hilos
Dr._Doppietta4 years ago

Hi, I was thinking about something.

Almost all categories have no "Category Rules" nor "Game Rules" that's kinda uneasy, expecially for newcomers. Seeing no rules doesn't imply there are actually no guidelines to follow, but having them written should help. Also, I'd like to introduce "Z3 NG+" as a new category, since we already have "Any% Very Easy" / "NG+ Very Easy" and "Z3" categories, which will be interesting but sadly isn't present. I'd also think this new category could overwrite old "Any% (No Capsules)" since almost nobody ever played that. The few runs that category already has inside, can be inserted in the "Misc." category, like it's been done in SC Chaos Theory, for example.

In any case, beside categories organization, we really need Rules. Thank you.

Edit: also thought about other categories we're missing.

  • Any% Very Easy Breakthrough only;
  • NG+ Very Easy Breakthrough only;
  • Any% Z3 Breakthrough only;
  • NG+ Z3 Breakthrough only;

Ikr they're a lot of new ones, but it's just food for thought. Let me know what you guys think about these. :)

TowaAkeashi y Saiyanz les gusta esto
Dr._Doppietta4 years ago

Hi people, hope there's still someone active here. lol

I just started speedrunning this game, after seeing Towa Akeashi doing it for months and only now I've come to realize that loading is so much faster on PS3 and Xbox360 than on original PS2 and emulators.

Since Real Game Time is the one that matters, I and Towa find this pretty unfair. I thought a bit about it and I found two solutions:

  1. Making separated categories for PS3&Xbox360 from PS2/emu ones.
  2. Rectificating timers. Since PS3&Xbox360 loads twice as fast as original consoles, and on PS2 every loading takes 8 seconds, we can just add up +4sec to every loading screen to get the timing right. We could even make it reverse, by subtracting -4sec from PS2/emu versions for each loading screen, so they're still even.

I know both are kinda a nuissance to put in place, but I believe this would make the runs more fair. Of course, if you decide to rectificate timers, passed runs are going to stay untouched, these rules would apply for the new ones coming.

Lastly, I kinda a have a third option. I know this may sound stupid, but if we don't wanna get neither of those in place, maybe we could just allow hardware speedup from emulators, so the loading times wouldn't be a problem anymore. I know already: this would cut off all the speedrunners on original console, and that's unfair too... but is there anyone who still runs this game on actual PS2? lol

Ok, I said it, please tell me what you think. Bye. :)

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