There's no 100% completion in the game, so why is it a category? Any%? Games with "any%" usually have a final main goal to achieve. Here it's just stages, tiers to get through, no final end goal or whatever. Is there an ending screen? Just change the names at least. Or not, just make the category names align with how this game works. And let's rework the rules a tiny bit. I find it weird how the rules state that you can't run All Tiers (Original) with Gold/Temsa. Let me quote the rules: "this category is exclusively for the original/normal Bus Driver game." Why?
There's two ways of playing the game for a speedrun, and those would make sense for two different speedrun playstyles, strats:
No penalties: Drive perfect With penalties: Just drive as fast as possible, skipping passengers is allowed (For the love of god help with better names, because apparently I can't seem to get my point through. Maybe "Penalties allowed" and "Penalties not allowed" sounds better.)
So why can we get other penalties in "100%" but there's such a big emphasis on Red Lights? It makes no sense to focus on only one penalty type.
Also I'm wondering what your "to be honest you're kinda acting like you are." supposed to mean. I'm just trying to give a little sense to the rules of speedrunning to this game. I feel like the current rules and naming schemes are incorrect, and in some cases they don't make sense. That's it. Let's debate, and I'm looking forward for answers to my questions.
Any recommendations? Personal favourites? Interesting videos/streams you can link? There might be some that will interest me, and then I can look into the game, the strats etc. Thanks!
Feature request: Search for forumposts
It would be useful if you could search for certain phrases in the forums section, finding a helpful forum thread, etc.
Also Original has 5 tiers. Gold/Temsa has 6. Why can't you run the currently called "All Tiers (Original)" with Gold/Temsa? Are there any differences in the first 5 tiers between Original and Gold/Temsa?
I recommend changing the category rules, and explaining it a bit better.
First of all, the problem with any big change is that I don't know what to do with past runs driven with old rules, maybe they could be archived, I dunno. Anyway let's visualize my ideas:
I just wish there were to two different rules for each category instead of the current "Any%" and "100%". These two names don't really fit this game in my opinion.
The two rules that would be needed are something like "with penalties" and "no penalties".
With penalties you can drive however you want. Just drive as fast as possible through the bus stops. You can skip the passengers getting on, and you should also be allowed to go through red lights.
For "no penalties" you just need to obey every single rule. That's it, you can't get any penalties. Drive as fast as possible, without getting penalties.
Of course these rule names could be improved and such, but I honestly think these are the only differences we need with speedrunning this game. I want to point out again "Any%" and "100%" don't really fit a game like this. There's no real game completion, and there's no thing in the game tracks how much % you have finished the game. This game is all about stages. I like the other categories though, Each tier separately, and then All tiers, that is fine.
On a side note: Why are you not allowed to go through red lights in "Any%"? This is such a dumb rule, it's like not allowing you to jump in a Super Mario speedrun. This is why I recommend a complete rule overhaul for this game, the current rules are honestly screwed up, and weren't thought through.
The main thing in this game is the penalty system, so why is it ignored? Especially in a speedrun? And why is the game centered around silly red light timings? This has nothing to do with completing the game, this is not true speedrunning.
In my eyes, just two rules are needed, something called like "no penalties" and "with penalties" (Please help with better names)
I have already thought of these rules these before Bus Driver was even submitted to speedrun.com, but it got submitted with rules like this... I'm pretty sad.
Mods, please think about this. I'm not sure what to do with past runs if the rules do get changed. My intention is just to have rules more akin to speedrunning.
Thanks.
Will the "Rome to Newcastle" and "Lisbon to Warsaw" category rules get changed/fixed? Based on my feedback above. Thanks.
Well please find out, and if Gold/Temsa and Original has the same missions up intil Tier 5, why isn't he allowed to run All Tiers 5? It would be AS if he finished Original edition without any differences. Come on...
The versions make no difference, so why can't he run All Tier 5 with Gold edition :D Doesn't change anything, it would be as if he finished original edition. Also more runs to race against, the better and more competetive.
Am I the only one who thinks that "Rome to Newcastle" and "Lisbon to Warsaw" category rules are bad? In other trucking games, the X to Y category speedruns are just pure driving, and unlocking isn't necessary. A 6hour speedrun just with trucking seems weird, it should be just pure driving right? Unlocking doesn't need to be a part of the run. 6hours, come on. :P
Thanks for the replies guys!
I see a lot of places where pausing is not allowed, and funnily, in long speedruns for examples runners have to run to the bathroom in a cutscene. I also remember seeing a Super Mario 64 or Luigis Mansion highlight where the dude was on a good time, and he had to open a door for his roommate, or something similiar.
I would say pausing should be more allowed, what do you guys think?
-Monster All Star ShowDown- Battle in Lucéram S1 DNF Skip found, useful for... 100%? :D
But it's pretty difficult and/or RNG based. I only got it once out of 3 tries. Going for "small" and risky skips in a theoretical long run isn't worth it anyway. Better safe than sorry.
Is it allowed? Are there any unwanted advantages with this, like faster loadtimes?
Thanks.
Hey all! Planning to run this game.
-Does World Tour events need to be completed for 100%? -Are there any stage skips that are not in the guide for 100% Or is that all of the stage skips in the game? -Recommended Vehicle Setups? I am at around 60 hours playtime currently, and played it through with default vehicle setup so far, if there's a general better setup, let me know.
Thanks :)
So yeah that category is perfect for a longer run. Why would you want to repeat what you do in a 1/2 delivery run 10 and 20 times. Just keep the shorter runs more competetive. But again, just a suggestion. Keep up the speedrunning all, I might jump in too :)
You could remove them, but up to you modguys. How many deliveries needed to unlock a new country?
The other Truck Simulator games have 5 and 10, but those runs are way shorter. I would suggest 1 & 2 and maybe 5 for a lenghtier run. 10 and 20 would take 1+ hours and 2+hours, and I don't see them fun since you just drive from one city to another and back so many times. 5 is also nice since it's odd number of deliveries and maybe the way there is faster than back. But prove me otherwise, just suggesting. I should get back to this game, and see how it is to play.