hahaha yep I have done this before.
Technically its not a "softlock" because you just wait long enough and the water will rise enough to kill you. But it's basically a soft"longggg pause not quite a lock"
This isn't a speedrun or completion of the game or anything it's just messing up the glitch that warps to credits..
No it doesn't apply to the N64 version
what if you were able to build enough speed to go through the metal door and straight to the metal cap pool? lol
Sure you can add it! I just added you as a mod. I'm not really active on here, especially this game because I don't even own this game lol.
Yeah Idk how to find IonG's old run. I just fixed mine. thanks for the heads up
Wouldnt ^That just be equal to something like a 120 star+glitchless route? or just no bljs.
There, fixed it. I was trying to separate by console but it's too complicated so whatever haha. Go back to the way it was.
uhhh. OH, they are still there. for some reason the other consoles besides N64 got hidden you just have to filter by all consoles. I can try to fix that option.
I'm up for discussion with the rules. I really wish there was just an in-game timer somehow..I wonder if i could find someone to build one for us in gameshark or something! If we are trying to go by legit timing as ILs normally are in racing games, we should have livesplit with auto timing starting from a negative value so that the time starts the moment it says GO. But again.. really stupid and hard to work with lol. Thoughts?
Anyways... What do yall think for ILs? Just turn CPUs down to 1? Or leave them as default? I feel like those in itself could be separate categories but theres way too many variables lol.
Remi are you interested in full-game categories? Those are much easier to define!
Yes, if you end up just standing on top of the ladder slashing then your B input was too late! (Or technically could also be too early AND too late I think, if you're mashing and you happen to miss mashing on the required frame, if that makes sense)
And if you go flying too far, it's not actually "too far". its more of "in the wrong direction" you should always fly the same distance really, but if you get angle right then you'll get stuck against that back wall.
Also, since it is a frame perfect trick, it should be much harder on emulator. and I wanna say it's not even possible on US version, only in JP version, but I'm not 100% positive cause I haven't played the US version
I'm not really sure how LCD performs, I'm not good on the tech side of things. But there are some frame perfect tricks in the run that may make it harder if the LCD adds input delay.
Try asking in our goemon discord
I don't think it's BANNED, not sure if rules have even been stated regarding it. But Emulating this game definitely sucks. It doesn't usually work correctly, especially with PJ64. You're best bet would be trying Mupen, but even that isn't perfect.
Getting an NTSC-J game is much cheaper than an english version, and you don't need a J console or TV. Just the J cartridge is all you need. And then either a screwdriver to switch the back of the game, or remove the tabs from it/the console. Or you could use a gameshark as a passthrough.
As for the new category, I don't think 100% and any% are needed yet. Skipping 2 wrenches and 1 key (in world 4) really doesn't save that much time. maybe like 20 seconds for the wrenches? and the one key in world 4 is like an extra 8 seconds or something. So it's basically the same thing lol. Even if you collected the wrenches, we still wouldn't go into the sewer stages, so it just seems silly to me to have different categories.
For Now.
If we found a way to skip music notes, that would skip A LOT more of the game, then yes I think two categories would be a good idea at that point.
Also, I'm the only person who has run this game so far so categories have just been 1) only my decision haha and 2) Not really an issue cause no competition :)
I already noticed all of those issues with load triggers haha. I try to do a few of them in my run, but it's not easy, especially because the loading into next room is only like 2 seconds so its not worth spending an extra two seconds to set up a more precise jump to bypass it.
A Really cool one, which I think one of my older runs has, is in world 4 When the giant Hillbilly chases you. I think in my route you never actually see the hillbilly because I get so far ahead of him with the speed boost, but if you keep the speed boost and jump over the transition trigger for the camera then you it won't shift to where you are running towards the camera. The camera will still be facing forward, and the Giant hillbilly never spawns! Not sure if this saves any time other than being easier to steer yourself. Or if the hillbilly causes any lag?
But I don't know if skipping music notes will ever be possible. Because each world has a load trigger to enter the boss fight, and completing the boss fight triggers exiting the stage. To enter each boss fight, you have to enter the load zone with the music notes and instrument. If you don't have all the music notes, the NPC at the end will say "sorry!" and send you back to the beginning of the stage. And if you just bypass the load trigger for the boss fight, you just can't enter the boss fight so you wonder around aimlessly. Happens a lot in World 3 all the time, on accident, until you walk backwards into the load trigger. So I'm not that Optimistic on skipping notes :/
Unfortunately being forced to collect all the music notes I think really limits a lot of big skips beyond the one's I've already found (skipping both sewer sections in world 2). Like skipping the river in world 4 would be awesome but I don't think you can. Even if you could get across, there is a note on the path.
If getting into the boss fights without collecting all of the notes or instruments would really break the game. If that was found, I would probably say it would be a whole separate category
Haha wow. So seems like none of this has any speedrun applications though? I want a way to get up on the ledges and skip hitting the stoplight to get on the truck, but haven't found it yet.
Some other glitches I've seen:
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In the second key area in world 2, I was able to clip partially into the wall. I was hoping to skip having to go back in that area twice for the music note on the other side, but I wasn't able to go THROUGH the wall. Just stuck partially in it.
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Once in the vertical jail section with elevators, one of those giant arms that reach out of a jail cell just started spazzing out. It grew exponentially, taking over the entirely screen, and then the game popped up an error message saying "error _______ (bunch of random characters)" but this error message was in the Blues Brothers 2000 font, so it looks like the game developers actually programed in an error message. I haven't been able to replicate this haha.
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Also in that vertical jail section, if you spin on your head you SOMETIMES can clip through the bars without having to kill the guard at each gate. But I don't know why sometimes you can and sometimes you can't. If this was possible to be done at every gate, it would save a good amount of time in the speedrun, but since I can't make it happen when I want to, I just straight jump on the guards fast and take the extra 3 seconds each.
I'm not sure I can picture what you're referring to with the end of the walkway. I'll probably be submitting my PB to BBG which submissions open this week! I did a bunch of testing and timing with things with my route. I wasn't able to find any successful skips for things that I targeted and hoped that I could unfortunately, like waiting for that entire barrel cycle in the river in world 4. This game is pretty crappy, but when turned into a speedrun I have a lot of fun with it.
Get a capture card my dude!! :)