Comentarios
hilo: Gumshoe
Nova Scotia, CanadaCarter441 month ago

Sure thing

aaron2u2 y Zarc0nis les gusta esto
hilo: Gumshoe
Nova Scotia, CanadaCarter441 month ago

If some emulator submissions come in I’ll definitely have no problem including them on the leaderboard

aaron2u2 y ProfessorRetro les gusta esto
Nova Scotia, CanadaCarter441 year ago

That trick is unfortunately not allowed for runs

Nova Scotia, CanadaCarter441 year ago

Runs are being verified. You only submitted your run this morning

Nova Scotia, CanadaCarter441 year ago

Categories almost always require you to beat the game. There’s not much point in having one where you play the first few levels then stop

Nova Scotia, CanadaCarter441 year ago

The runs you’re seeing don’t despawn any hyenas. The second and third hyena spawn on the same Y-axis pixel so they come down perfectly overlapped. If you kill them effectively they stay overlapped the whole time and they both take damage and die at the same time. This gives the appearance that there is one on the left and one on the right, but there is actually one on the left and two on the right

Retroprinz, Sarabi y 2 otros les gusta esto
Nova Scotia, CanadaCarter442 years ago

You can see it at the end of this run by Andrewg https://m.youtube.com/watch?v=rVM4mLVBdb4

GustavoShrapnel y KumaKhan22 les gusta esto
Nova Scotia, CanadaCarter442 years ago

I did this recently and it’s sparked a lot of interest in doing credits warps/game end glitch https://m.youtube.com/watch?v=r2b3-LXROus I was wondering if we could have a category for it

noisepolice, ReinVos, y Wrap les gusta esto
Nova Scotia, CanadaCarter442 years ago

Walking towards enemies while mashing the fire button is how you cancel it and kill them the fastest

Thee_Deadguy les gusta esto
Nova Scotia, CanadaCarter442 years ago

Mash the fire button really fast instead of holding it down

Nova Scotia, CanadaCarter442 years ago

I’m also very interested in some Eggsplode categories

JoePulito les gusta esto
Nova Scotia, CanadaCarter442 years ago

Hit Marmot isn't a game that loops forever, it has an actual ending after 30 stages. To reflect that I created new categories for each game mode and I left the old 100k category since it already has a nice handful of runners

Kona591 les gusta esto
Nova Scotia, CanadaCarter442 years ago

The way the game works is that the it consists of three rounds and then it goes back to the title screen. That means that the current categories are only beating the first level out of three which means the game isn't considered beat. I have done a basic run of the whole game to show how I think the categories should be :)

giuliok les gusta esto
Nova Scotia, CanadaCarter442 years ago

Time starts as soon as you press the start button to start the game. Using level splits is completely up to the runner

Nova Scotia, CanadaCarter443 years ago

The rules absolutely should have stated that timing starts on gaining control, that was a mistake. The reason it starts on gaining control instead of the title screen is that it’s usually very hard to tell when the title screen is started when using the RNG manipulation

Nova Scotia, CanadaCarter443 years ago

An all difficulties seems like it would make a better race format than an actual category but if there’s enough runners that want it I don’t have a problem with adding it

Sarabi les gusta esto
Nova Scotia, CanadaCarter443 years ago

I decided to separate zapper runs and controller runs since this game gives the option to use both. Now it’s consistent with other games of this fashion like Operation Wolf and Mechanized Attack

Nova Scotia, CanadaCarter443 years ago

Given that we have a pretty equal ratio of runs that are on original hardware and runs that are on emulator, I think splitting them would be a good choice. Adding time to runs might turn into a funky situation if different emulators would require different amounts to be added

Bronkel, Insomnimatic, y Sarabi les gusta esto
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