Hilos
Utah, USAAzantix4 years ago

If you experience a softlock, just open and finish the level that does not have an orb above it.

Utah, USAAzantix4 years ago

This thread will be the place to talk about techniques and potential timesaver or glitches found. In regards to @Abyvs ‘s comment in the general thread, Milo and I have been experimenting with glitching through walls, mainly the green ones, for a bit now. Your character can get somewhat inside the wall, but no further from what I can tell,,, yet.

The ball is a good contender, but there’s no way for it to push against you while you’re against a wall, Though I haven’t tested it as much. It’s definitely worth looking into more.

The most promising thing I’ve found while messing around are the red cube physics, while using the R bumper, a variety of things can happen. In certain stages, the red cubes can actually glitch into eachother causing the frame rate to turn into a slideshow, other times it counts as attached to eachother while being on the other side of you, and on very rare occasions, it gets partially phased into itself and creates a kind of perpetual motion machine that moves by itself. I haven’t been able to get this on video, so you’ll have to take my word for it.

The biggest thing stopping this game from possibly being sub 10 is out of bounds skips, or level skips.

MeestaMoo, Abyvs, y Milobug les gusta esto
Utah, USAAzantix4 years ago

As it stands, 4 out of the 6 records on this board use the timing method of ending the run when selecting the hand portion of the game, 2 of them use the timing method of endings he run when standing on the button IN the hand portion of the game.

This obviously gives the hand selection method runners a larger advantage, so I’d like to discuss what we should do going forward.

Should we switch to the button format and invalidate all runs that don’t abide by it, or keep the rules as selecting the hand portion and re-timing the ones that do not.

Utah, USAAzantix4 years ago

I’ve been looking into it ever since someone mentioned it on a thread, but why don’t IL runs count towards active players? This is prevalent in the Smash Ultimate leaderboard as it only shows 13 active players, which is true for FULL game runs, I.E, World of Light, when in fact there are many more runners of Classic Mode. Bloons TD6 shows 0 active players and 0 total runs when toggled on the “Games” tab by least amount of runs, since the leaderboard consists of level runs only. Have I made a mistake or is this just something that happens on SRC?

Zt-freak, HungryKronos y 8 otros les gusta esto
Utah, USAAzantix4 years ago

There are a TON of games on this site, I’m interested to see how obscure we can get, I currently moderate a 2018 Switch game that was on Coolmathgames.

What about you?

Utah, USAAzantix4 years ago

Added All Orbs category, and soon to be IL's, if you would like other ones please suggest them here.

Utah, USAAzantix4 years ago

I recently added IL leaderboards to the MEMBRANE board and they aren't showing up in the sidebar?

Utah, USAAzantix4 years ago

Thinking about a change of username but worried about the work required if it doesn't auto change everything

Utah, USAAzantix4 years ago

Sick game to speedrun if anyone is still around, speaking of, the mod doesn't seem to be active?

Utah, USAAzantix4 years ago

*In regards, I’m not sure how to edit a forum title lol, sorry

Assuming that the community for that game will be relatively the same to this one, is it fair to assume the categories will be at least similar as well?

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