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New South Wales, AustraliaAux_Inc3 months ago

Well done! Glad to see a new runner in the Dreams of Aether round. Keep it up!

HoodieCat les gusta esto
New South Wales, AustraliaAux_Inc3 months ago

as cheval mentioned earlier in this thread, "Wakeup%" would be a good possibility. looking forward to trying any further runs!

New South Wales, AustraliaAux_Inc3 months ago

that would be very painful to manage. i love it. although, i'm pretty sure the only individual microgames we can reasonably speedrun would be the boss games, as they are the only ones that are 1. cut short, and 2. give you the point for it upon completion. strategic failing!

New South Wales, AustraliaAux_Inc3 months ago

wakeup% is basically what that 8 stars thing i mentioned is before, but with a clearer name. full completion would also be nice!

New South Wales, AustraliaAux_Inc3 months ago

possibly, but that category might rely solely on menu navigation. i reckon it'd be an alright idea, though.

New South Wales, AustraliaAux_Inc3 months ago

what about 8 stars - 1 star from each level? might work.. somewhat okay. time ends on the collection of the last star through completion of the minigame.

New South Wales, AustraliaAux_Inc3 months ago

Damn, I gotta step up my game. Well played!

New South Wales, AustraliaAux_Inc3 months ago

Should we go for me categories, like 24 Stars (100%)? Might make for some longer runs with room for optimisation plus some luck, and also might bring some people in? Who knows. Just a suggestion!

New South Wales, AustraliaAux_Inc3 months ago

also, are runs that take 0 damage strictly for ND runs? that means that intentionally failing on a wr pace run is the only way to get a world record on Any% when you've perfected it up to a certain point.

New South Wales, AustraliaAux_Inc3 months ago

I guess this has been sorted by Asuka's newest run, in which they ended at the end of Dancing Pandemonium. Cheers for clearing this up!

New South Wales, AustraliaAux_Inc3 months ago

I've noticed that the 2 current runs in Any% end at different cutscenes. Which one is the proper ending? Is it the fade to the credits (Asuka424's timing), or the wipe directly following the Dancing Pandemonium minigame (Anneurismz's timing)? Just asking so I know for the future.

New South Wales, AustraliaAux_Inc3 months ago

if this was timed like the other guy, this'd be 15:24. is this timed incorrectly, or is it the other one?

New South Wales, AustraliaAux_Inc3 months ago

just realised that i misunderstood the timing method, if i follow the timing for the actual run it'd be a 15:18. that's my bad.

New South Wales, AustraliaAux_Inc3 months ago

damn, nicely done. i'll have to work on my menuing as well..

Anneurismz les gusta esto
New South Wales, AustraliaAux_Inc3 months ago

thank you for noticing my funny, ourple guy :)

New South Wales, AustraliaAux_Inc10 months ago

This might be dumb, but what about an All Twisteds%? Fastest time to encounter all Twisteds and survive in any given run. It's dumb and extremely luck based, yeah, but it's feasible.. I dunno.

Zanum les gusta esto
New South Wales, AustraliaAux_Inc11 months ago

This is an example of what happens when you put the right stuff into the console.

Zanum les gusta esto
New South Wales, AustraliaAux_Inc11 months ago

What about a typing-based one? I know essentially everything there is needed to be known about the background workings of the game, and using Windows + R -> MMFApplications and opening up the FNaSMM file, you can change the state of all of the shop collectibles, achievements, all that sort of stuff. It's surprisingly easy.

Zanum les gusta esto
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