Comentarios
hilo: Fallout 4
Arctice9 years ago

run on Very Easy

hilo: Fallout 4
Arctice9 years ago

Okay nevermind we played around with this and it's completely useless, just results in a few new softlocks.

hilo: Fallout 4
Arctice9 years ago

We're really going to need some extra explanation of this, or a video. I don't get the prompt to use the chair, the quest doesn't trigger anywhere on that side if I tcl through, and I have absolutely no idea where the last 3 screenshots are or what advantage there is to getting into the CEO's office, wherever that is(even though I did the Call to Arms quest).

hilo: Fallout 4
Arctice9 years ago

Interesting, seems like you'd have to do it really fast for it to save time. Will definitely give it a try today. By the way, if you highlight your videos(http://www.twitch.tv/zuo_zuo/manager/past_broadcasts) they'll never disappear, but I'll try to make videos on every trick that's useful in a speedrun.

hilo: Fallout 4
Arctice9 years ago

You don't get it at all. There is no real reason to get that minigun. Even if you do, you can just use the armor without the core to pick up the minigun, then leave the armor.

hilo: Fallout 4
Arctice9 years ago

Yeah, setting up item climbing is pretty slow. Sometimes it fails and you have to open the pipboy.

hilo: Fallout 4
Arctice9 years ago

Nice parkour, definitely looks faster than running up the stairs. Will include in the route pastebin.

hilo: Fallout 4
Arctice9 years ago

Hey zuo, thanks a lot for finding this. To be honest, I've personally given up on searching for a clip in this building yesterday. Here's a video showing how I do it and pointing out some details about it:

Remember that doing this before saving Nick often leads to a softlock, or at least something bad that wastes a lot of time. However, doing this after saving Nick skips going to Kellog's house, which is nice.

hilo: Fallout 4
Arctice9 years ago

Maybe, but only as a variable. It's a pretty bullshit method that's only available to some, AND dependant on your internet connection, on top of that it doesn't change anything in the route unless glitches using it are found, so there is absolutely no reason to have a separate category for it.

hilo: Fallout 4
Arctice9 years ago

Yes, that will be the rules moving on. Starting the time after confirming your character's face(SDA Timing).

hilo: Fallout 4
Arctice9 years ago

aimlez, I believe that place is the cave of the Federal Ration Stockpile, far north of fort Hagen.

hilo: Fallout 4
Arctice9 years ago

We already know about the vendor glitch and the item climb(it actually wasn't in skyrim, not sure why everyone thinks that). And yes we pretty much have a route already that employs the item climb in multiple spots, no big skips though.

Infinite XP would be completely useless as the main story quests give you more levelups than you can really do anything useful with.

You can't enter the Hunter/Hunted building until you are on that quest, the door isn't there before.

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