Hilos
Connecticut, USAApolloSmug1 month ago

Hey All!

I wanted to bring up a discussion here on the board. It looks like the current top runs of this game utilize a save state system which normally wouldn't be accepted I think. Its cool that the way RNG could be set was figured out, but I believe a run that is started using a save state should potentially be more of a side category vs the main category of the game.

I want to maybe recommend creating a different category if we want to start from a specific seed, but the main category should just be normal starting the game fresh or if there is an attempt to set up RNG the timing should start once the first run goes, and the timer would continue to run from that point, so would include the first game start, then the RNG setup, then the second game start.

I know this isn't a very active board but let me know what everyone thinks

Connecticut, USAApolloSmug8 months ago

Hello! Thanks for creating the board. I wanted to call out something to see if people had thoughts on start time. It seems like most have been starting time on Character Select vs Difficulty Select for when the game starts. This will probably be even more important when it comes to Co-op runs as well.

Also I'm speaking specifically on behalf the NES runs/runners, unsure of how the other version works.

Connecticut, USAApolloSmug9 months ago

Hey All!

I wanted to send a message to talk about a recent development with this specific game and a new rom hack inspired from some other games/boards. There has been a Race Rom created by the user looking4giants, and it is being used as part of an event coming up (Big 20 #19). The changes included are as follows:

RNG is locked at the start to always be the first three houses in order

Continue count has been increased from 3 to 6

We would be looking to see if the community/board here would be interested at all in having this be added as a category or even a miscellaneous category, similar to what you see on the Friday the 13th NES board. Our expectations are that there will be at least 25 people (probably more) will complete a run using the race rom over the next 6 weeks, and many would be interested in submitting their time. Obviously the main run would still need to be on the original cart/rom, but we hope the race rom brings more people to the game and thus will also have an influx of the other categories having runs being submitted as well.

Feel free to let us know what the mods/runners/others here think.

Thanks!

ZendoiKaban, ZeroThe14th y 8 otros les gusta esto
Connecticut, USAApolloSmug1 year ago

Hello,

 When verifying the most recent run I noticed that I think it is important to clarify a bit more on what the end frame of the run is. Currently timing is 

"Timing starts when “begin game” is selected and ends when the last move is made"

So for the start it would be maybe the frame the screen starts to blur and for the end it could be

When the hand disappears When the circle piece fills the spot or can be similar to the NES Spot run where its the frame the opponent's score goes to 00

I'm not entirely confident every run was timed the same and figure as time goes on it would be better to figure it out now and just make sure all the runs match

Connecticut, USAApolloSmug4 years ago

Hey All!

So TheStrahl submitted a run that is WR by making the board have less spots. It makes sense and that is how the Game Boy run does it too. I have a few questions regarding this though.

  1. Should there be like a separate category for a default board vs an edited board?

  2. Should the editing of the board be timed at all or no? Currently the settings changes don't get timed so this probably should apply to board editing too.

I accepted the run because its any%, just figured I'd throw these questions out there.

Connecticut, USAApolloSmug5 years ago

I have made two tutorials with one being the beginner route and the second showing the 3 tougher routes that skip items to save time. I go through the route and boss fight for each. The 3 advanced routes are time stamped in the video description. Let me know if anyone thinks something should be added or fixed.

Beginner:

Advanced:

Connecticut, USAApolloSmug7 years ago

Hey All,

I was just wondering if anyone had an opinions on changing the rules about how runs are timed. Right now it says start on character control, but Floatious found a bit ago that character control actually occurs a few frames before the map/king kong shows up on screen. This occurs during darkness so there isn't really a visual cue other than just backing the video up a few frames.

It might be easier to time runs using the visual cue of the black screen appearing right when start is pressed, especially since milliseconds are so important near the top. Then runs would end on the frame you leave the boss room as it is already.

This would involve going back and retiming everyones runs which I would not mind doing. Just something I kind of thought about since I want to be as accurate as possible. Feel free to offer some other suggestion

baldnate, MeatBaller, y spyriel les gusta esto
Acerca de ApolloSmug
Unido
8 years ago
En línea
5 days ago
Partidas
129
Juegos jugados
King Kong 2: Ikari no Megaton Punch
King Kong 2: Ikari no Megaton Punch
Última carrera 5 years ago
14
Partidas
Super Pitfall
Super Pitfall
Última carrera 10 months ago
7
Partidas
Pro Wrestling (NES)
Pro Wrestling (NES)
Última carrera 4 years ago
6
Partidas
Rugrats: Adventures in Gameland
Rugrats: Adventures in Gameland
Última carrera 5 months ago
6
Partidas
Pizza Pop!
Pizza Pop!
Última carrera 6 years ago
5
Partidas
Renegade (NES)
Renegade (NES)
Última carrera 4 years ago
4
Partidas
Karnov
Karnov
Última carrera 3 years ago
4
Partidas
Yume Penguin Monogatari
Yume Penguin Monogatari
Última carrera 8 years ago
4
Partidas
Juegos seguidos
Rugrats: Adventures in Gameland
Rugrats: Adventures in Gameland
Última visita 22 days ago
8
visitas
Pieces
Pieces
Última visita 10 months ago
1
visita
Tetris (NES)
Tetris (NES)
Última visita 1 month ago
5
visitas
A Nightmare on Elm Street
A Nightmare on Elm Street
Última visita 8 months ago
11
visitas
Tiny Toon Adventures 2: Trouble in Wackyland
135
visitas
King Kong 2: Ikari no Megaton Punch
King Kong 2: Ikari no Megaton Punch
Última visita 19 days ago
772
visitas
Pizza Pop!
Pizza Pop!
Última visita 19 days ago
91
visitas
Karnov
Karnov
Última visita 3 months ago
262
visitas
Juegos moderados
King Kong 2: Ikari no Megaton Punch
King Kong 2: Ikari no Megaton Punch
Última acción 2 months ago
60
acciones
Spot: The Video Game
Spot: The Video Game
Última acción 12 days ago
44
acciones
Pro Wrestling (NES)
Pro Wrestling (NES)
Última acción 1 year ago
26
acciones
David Crane's A Boy and His Blob: Trouble on Blobolonia
21
acciones
Cowboy Kid
Cowboy Kid
Última acción 12 days ago
19
acciones
Nekketsu! Street Basket: Ganbare Dunk Heroes
18
acciones
Hammerin' Harry
Hammerin' Harry
Última acción 1 month ago
15
acciones
Super Pitfall
Super Pitfall
Última acción 2 months ago
13
acciones