Comentarios
Florida, USAAdvanst6 years ago

Lmao you're right, sorry. I kinda just copied things over for clarity and forgot to change a few things.

Lyren les gusta esto
Florida, USAAdvanst6 years ago

Yeah, the glitch is called Prop Clipping. I made the "No Prop Clip" category by request since the prop clips in the run were fairly inconsistent and just weren't a whole lot of fun.

Florida, USAAdvanst7 years ago

There are achievements

https://i.imgur.com/JjbbwbM.png

But really the only things I could see being required for 100% would be the gnomes, the revolver, and somehow working in the QR codes. I'd be open to figuring out requirements for something like that :p

Lyren les gusta esto
Florida, USAAdvanst7 years ago

There, got everything re-timed. There were two runs where the VODs were deleted, but I can't really do anything about that :p

Lyren y 13irth les gusta esto
Florida, USAAdvanst7 years ago

So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.

For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).

In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.

Lyren y 13irth les gusta esto
Florida, USAAdvanst7 years ago

Reading through the rules, I noticed there's a ban on emulator-specific functions, and it says "Such as turbo inputs or savestates."

Does this include stuff like lag reduction in Dire Dire Docks? Or is that free game?

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