Weaponless%
Actualizado Roasted_Miner
por I will continue to update this given time to include more
Avoiding Weapons
The rules say you must not pick up a weapon at all during the run
Revolver
Simple use KB to break window above first room
Shotgun
This can be tricky
Doing the 0-3 SM encounter 1 will have the shotgun drop in that arena removing the risk of picking it up in the final room, parries can be useful to do ranged attacks
Nailgun
Avoid it in 1-1 overall simple
Railcannon
This is required to open a door however from the walkway with the 3 soldiers it is possible to go around and load the final room using the door in 2-2
Rocket Launcher
Again required to progress but Hakita added a button that can be broken to flip the ship without picking up the rocket launcher, to activate use the explosion from the KB near the top right corner of the room
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