Update 2 (Patch 1.2) Patch Notes
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Update 2 (Patch 1.2) Patch Notes
Publicado 8 months ago por

Release Date: April 11th, 2024

WARNING STORY SPOILERS AHEAD

Major Fixes

  • Female Hacker added as a playable character — Select the Hacker’s appearance from the New Game Configuration screen.

  • GamePig Mini Games

  • Reworked the entire final fight with new mechanics and a unique flow

  • Major optimizations across the entire game — Steam Deck users rejoice!

  • Alpha Strain enemies have a new attack

  • Avian Mutant enemies have a new attack

  • Cyborg Diego has new movement options

  • Some first person Hacker animations have been corrected

  • Continued refining enemy AI and behaviors

  • General combat and speed balance adjustments across enemies and weapons

  • Credits added to the Title Screen

  • Better Gamepad handling and implementation

  • Achievements are properly awarded when completing the requirements

  • Cloud Sync support has been added.

  • Improved quest logic behavior across several areas of the game.

  • Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu.

  • Game Over screen can now be skipped.

  • Mission waypoints have been implemented for (Easy mission difficulty).

  • Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items.

  • The max payout from a Recycle Station is now 120 Credits.

  • EMP stun duration has been reduced by 25%.

  • SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth.

  • Detox patch now has a 25% protection bonus against environment hazards while active.

  • Fix a soft lock that could occur when dying while interacting with a Surgery Machine.

  • Items dropped inside of elevators should no longer disappear.

  • Pathfinding performance improvements in Flight Deck and Groves.

  • Fix a case where the player was able to clip through the world by loading games while crouched.

  • Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops.

Minor Fixes

  • Easier to see total counts of collected Media items

  • Added a button to the entrance of the Security level to ensure you can backtrack to the rest of the Station

  • General FX improvements and tweaks

  • New artwork on monitors across Citadel Station

  • Enemy callouts and vocals are less frequent now

  • Better text sizing for all languages

  • Jump Jet behavior improved

  • The color of some projectiles were tweaked

  • Sped up animations of using Dermal Patches

  • Enemies who are near Restoration Bays will be teleported to their spawn location to ensure the Hacker doesn’t get softlocked by being killed repeatedly.

  • Save files are now counted incrementally.

  • Fix ups of various Cyberspace levels and enemy placements within

  • Better handling of Hacker death in unlikely scenarios

  • SHODAN now has a surprise for the player when Diego is killed on the Security level.

  • Total Enemy Reinforcements have been increased across all levels.

  • Reduced the number of enemies that can bunch up in the same Reinforcement Volume.

  • Enemies will remember the player for longer on all difficulties.

  • Enemy line of checks include the projectile collision radius whenever possible so that their attacks fail less often.

  • Fixed an enemy ambush that wasn’t activating properly in the Medical CPU room if the player comes back later in the game.

  • Kickstarter corpse tokens added to enemies.

  • Enemy awareness in the Flight Deck trap room after saving and loading has been fixed.

  • Diego boss AI adjustments, largely in the first encounter.

  • Cortex Reavers can now perform a strafe jump to more quickly engage the player.

  • Mutated Cyborg and Tiger-Gorilla dismemberment has been fixed.

  • Cyborg Mantis walks faster, will sprint more frequently, and HP increased slightly.

  • Flier-Bots now have an Autocannon in addition to Gas Grenade attacks.

  • Striker-Bots now have a Laser Cannon in addition to Homing Missile attacks.

  • Flier-Bot and Striker-Bot textures have been improved.

  • Fix for Hoppers and Mobile Lasers not being able to hit the player while leaning behind a wall.

  • Security-1 Bot now has a rapid fire attack pose.

  • Cyborg Warrior now has a moving attack similar to the Security-2 Bot.

  • Cyborg Elite Guard head-mounted laser attack damage increased from 60 to 80.

  • Alpha Strain long range attack now has a unique animation.

  • Skorpion default inventory size has been reduced from 4x2 to 3x2.

  • Assault Rifle damage increased slightly from 24 to 25 per round.

  • Plasma Rifle now has an animation to unload the active Plasma Core.

  • Abe Ghiran’s Head inventory size has been increased from 1x1 to 2x2.

  • Missing character portraits have been added.

  • Cyberspace I.C.E Shield FX has been improved.

  • Wire Puzzle has new FX to more clearly indicate the required power level to solve it.

  • Fix for Circuit Puzzle dead-end nodes filling from the wrong side in some cases.

  • Fixed holes in the walls in Research tiles,

  • Berserk patches now cost 5 Tri-Credits from a dispenser instead of 4.

  • Shotgun ammo cost in Ammo Depots has been reduced from 15 to 14 credits.

  • Loot table adjustments to reduce quantity of ammo received from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers.

  • Ammo adjustments in Reactor, Alpha Grove, Delta Grove, Engineering, Security, and Bridge.

  • Reduced the number of First Aid Kit pickups in Flight Deck, Security and Bridge.

  • Assigned the correct idle animation to the Cyborg Drones (No more hovering guns while they are charging).

  • Jump Jet improvements while in Low Gravity Volumes.

  • Loading a save while falling will properly restore the player’s velocity.

  • Barrel dispensers will no longer drop their dispensed barrels when the player leaves and comes back to a level,

  • Energy Drain Mines will no longer prepend multiple “Destroyed” strings to their name after being repeatedly destroyed.

  • Fix for player losing Low-Grav/Repulsor mods when switching to certain weapons.

  • Improvements to how the enemy AI handles changing Repulsor Lift direction.

  • Reactor’s Repulsor Lifts have been adjusted slightly to fix potential soft locks.

  • Fix for the player being able to exit the Diego V1 arena by blocking main doorway.

  • Doors will more elegantly restore their collision state when loading a save.

  • Shotgun shell texture has been fixed.

  • Crack-O’s are now no longer considered Junk.

  • Fix for certain wall monitors not breaking when attacked.

  • Fixed small animation issue with the Isolinear Chipset on the Bridge.

  • Fixed sparking cable issues on Maintenance.

  • Fix for several achievements not completing properly.

  • Small text adjustments and spellings.

  • Music playback adjustments.

  • Fixed a potential audio component memory leak when concurrency limits were reached.

  • Added a Controller Vibration accessibility option,

  • Improved gamepad support on MFD,

  • Improved automap performance.

  • Fixed several visual artifacts on the automap.

  • Automap will always update the map info bar with the data for the currently selected level.

  • Implant tooltips will no longer display off the edge of the screen on certain display configs.

  • Fix for the ‘Back’ button on gamepad causing the player to crouch when exiting menus.

  • Credits updated.

  • Other minor improvements, adjustments and balance tweaks.

  • Tons of other smaller bug fixes.

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Update 2 (Patch 1.2) Patch Notes

Release Date: April 11th, 2024

WARNING STORY SPOILERS AHEAD

  • Female Hacker added as a playable character — Select the Hacker’s appearance from the New Game Configuration screen.
  • GamePig Mini Games
  • Reworked the entire final fight with new mechanics and a unique flow
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