Submachine 10 Roadmap | By Sundex
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Submachine 10 Roadmap | By Sundex
Actualizado 7 years ago por plank

IOO: Obtain all 4 loop stabilizers, along with first vector finder, and Loop Rune*.

OIO: Open the path to the Laboratory by placing two remaining range confirmators, whilst obtaining Mine rune**. Obtain first ladder step from inside, and force field plasma canister from roof in that order.

OII: Obtain plasma charge.

IOI: Obtain second vector finder. "Open" the data tapes (unlock and run). Place ladder piston but don't use it.

IIO: Place plasma canister, but don't cross the bridge. It's imperative that you do this or your inventory will be full. Obtain the last 3 vector finders. Open first tunnel but skip cutscene by collecting Cliff rune***. Open second tunnel but skip cutscene by entering first tunnel. Collect plasma charge 2 and blockade removal tool. Enter tunnel two and break lock. Go around, collecting 3rd plasma charge, 2nd ladder step, hatch valve, and karma vial. Use hatch valve on 3rd tunnel all the way to the right. Use 3 plasma charges and ovveride S.H.I.V.A.

III: Obtain ladder step three and Heiroglyph 1.

IOI: Use ladder pistons to get yourself up to the karma portal which takes you to the docks, but don't forget the Bay Rune****. Use three ladder steps to lead yourself to the bottom of the docks, where you can find a root path finder and light sphere. Use that light sphere to access the ship, where you get the insulator cap and first small cog wheel. On your way back, do not forget to grab the coil.

OII: Use the insulator cap and block off the way to the karma portal by opening up the left entrance to S.H.I.V.A. Go down the newly existing ladder to find a large cog. Go back up and unlock the karma portal, thus blocking off S.H.I.V.A. In the Winter Palace, obtain the skull and first stone grape.

OOI: Obtain the heiroglyph from the highest level of the pyramid, You do not need the one from the second level. Your "Meditation Temple Heiroglyph" will have the top two, while your Iron Pyramid will have the bottom two. Input the code correctly to get your second large cog, which you will use to lower the ladder such that you can access the root. Do NOT grab anything yet! Instead, go and reveal a switch you can pull which leads you to (0, 0). Here, you can use your root path finder and reveal a data tape. Now, on the way back to the Iron Pyramid, collect small cog 2 and the light sphere. Now, use your last cog wheels to move the left ladder down. Use the Anubis head to teleport yourself to that side of the pyramid. Before collecting the portal charge, use the karma vial and press the 3rd button from top to bottom, reveal the second stone grape.

IOI: First, go back up to that door you unlocked. When you make it, it should open rather quickly. Place the data tape in the missing slot. When you go back down to the portal, before leaving, Use both stone grapes on the bull statue.

OII: Head to the Winter palace and unlock the similar gate from the left-most branching room. This one opens slowly, but here is a tip: position your mouse slightly below the middle, and when you click inside, double click to obtain the portal stabilizer. then move your cursor down and double click to quickly leave.

III: Use your other light sphere to obtain the meditation glyph from the other side of a wall. Use this glyph to power up the karma portal to the left of the binary portal. Use the coil to open the small door, revealing portal stabilizer 2.

IIO: Head to the bull statue to the left of the door to the karma portal. collect portal stabilizer three.

OOO: Activate the karma portal to the lighthouse. go down and left and collect the light sphere. Use this light sphere to gain access to the right side of the lighthouse dungeons. This is where the runes you collected will come in handy. Look at your rune pictures. They can each be one of four different runes. Each picture picks a rune from a different set. Read the asterisks to help you complete this puzzle faster. If you get the puzzle wrong and head to the Meditation temple too soon, you will have to come back and fix it, so make sure it is completely correct.

III: If you did the runes correctly, the plate in front of a metal box should have moved, revealing a fork. Grab it.

OOO: Use the fork to bridge the electric gap for the ladders poweron the right side of the dungeons, then flip the switch on the machine on the left side of the dungeons to supply power to the ladder. When you enter the basement exit, your elevator should be on the LEFT! You will not be able to access it from the right. When you activate the elevator from the inside, CLOSE & REOPEN/REFRESH your game and then hit "CONTINUE" to skip the cutscene. When you are in the infernal basement, start with activating the two switches. The first one you should activate is at the bottom of a 4-ladder chain total length. You only need to go down two of these ladders, whilst grabbing unlock lever 1. Before you activate this switch, grab the weight stone from the room on the right. The second switch is in the room to the left of the top of the 4-ladder chain. When you activate this switch, the room to the right of the 4-ladder chain will reveal the second unlock lever. Before heading back to the other side of the infernal basement, examine the stone circle. Where the opening is is where your arrow needs to be pointing. This arrow can move from another stone circle. Before changing this, go one room down and use the weight stone to reveal the third unlock lever. Now, move your stone circle based off of the other one you saw. If you do this, in the 3rd room down on the 4-ladder chain, the fourth and final unlock lever should be there. These are used to unlock the karma portal to the normal basement. In this basement, grab the four fuses, valve, and light sphere, which replaces the wisdom gem location for the original game. The URD should have the karma portal back to the Angel Ruins.

III: Place your first fuse. The location is in the room below the karma portal.

IIO: place your second and third fuse. The first place is in the first tunnel. The second place is near where you also place the skull to reveal an explorer's chip.

IOO: Before doing anything, place your final fuse. The location should be in Storage unit 33/3. Next, go to storage unit 33/2 and enter the ultimate RNG puzzle. This puzzle will be what determines your final time. there are 10 rooms that the game can pick from, each with a 10% chance of being picked: Passage Machine, Valve 1 (-|), Valve 2 (|-), Plasma coil, Puzzle clue (2 megaphones connected by karma), megaphone 1 (facing left), megaphone 2 (facing right), map, broken map, and nothing. 4 of these rooms are irrelevant. Here is the best route for this puzzle: First, move to valve two, replace the valve, and click it once. Second, move to valve 1 and turn it twice. Next, go to megaphone 1 and turn the handle. Then, move back to valve two and turn it once. Fifth, move to valve 1 and turn it three times. Then, move to megaphone two and turn the other handle. Next, move to the now visible plasma coil and collect it. Finally, go back to the passage machine and exit. The odds of you doing this perfectly is 0.000001%, so don't expect it to happen immediately. Go fast, but also pay attention.

OOO: Now that the four fuses are places, you should be able to pick up the empty karma stabilizer.

OIO: Go to the laboratory and gain access to the new area by using the explorer's chip. Place down your empty stabilizer and refill it with karma. You could fix the rooftop, but it isn't needed.

IIO: Go to the previously created bridge and use the karma stabilizer on the floating debris. Enter the karma portal and obtain Tile D.

OII: Head to the Winter Palace. When you enter the palace, go all the way to the right and use the stabilizer on the floating debris. Go to the karma portal and obtain the second plasma coil.

OOO: Head to the basement exit, and go right towards the debris. Use the karma stabilizer on it and enter a karma portal to obtain Tile C. Then, head back to the Northern Garden Docks. On your way back, you will find floating bricks. Use the karma stabilizer on them to reveal a karma portal to Tile B. When you are back at the Northern Garden Docks, there will be more debris. Use your karma stabilizer on it to reveal Tile A. Use the light sphere and enter the upstairs of a building. Go right until you see a flight of stairs. When you go down these stairs, double click to override the system and make it think you are using karma stabilizer. Go left and place tiles, go through portal door and take a left to place plasma coils. Screen should light up, and you will be able to call the laddar down. When you do so, you will be able to enter the top of the lighthouse, where you can pick up a fuse and ID card. Head back to the Angel Ruins.

IIO: Head to the tunnels and go right 3 times. Place the fuse in the empty slot and pick up the light crown base.

OOO: Head to the 3-way pipe intersection in the ship and go up. Use the Captain's ID card and then immediately click the screen and exit it. This should skip the cutscene. Get the light crown head from the top, then head back to the top of the lighthouse. Place the light crown base and head in that order. Then place the light sphere and click on it. Congrats!

*Loop rune location in Storage unit 33/4: Bottom right picture for puzzle **Mine rune location in tiny crevice left of the left-most confirmator location: Bottom Left picture for puzzle ***Cliff rune location to the left of the tunnel entrances: Top right ****Bay rune location on the way to karma portal to the docks: Top left

OOO = Basement (exit/infernal/normal), Lighthouse (dungeon/top), Angel Ruins IOO = Loop (Level X) OIO = Rooftops/Lab OOI = Root (1, 0) (0, 0) IIO = Cliffs, Tunnels, S.H.I.V.A override corridor OII = Winter Palace, Little Island IOI = Docks III = Temple

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Publicado 7 years ago
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