Dead End safe strat & timesave
2 years ago
United States

I was practicing the bit in Dead End where you return to doc after powering the generator and found a way to prevent the zurks from spawning in the left alley, removing the death risk and saving potentially 5+ seconds. I didn't see anything about this on the doc so thought I'd share

evilgabe y L0rinda les gusta esto
France

Nice find ! Just tested it, it works! Using the macro generally means we can just ignore zurks, but for anyone who doesn't or is on console, this is a lifesaver

Editado por el autor 2 years ago
Suishi les gusta esto
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