Vector Boosting
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Vector Boosting
Actualizado 3 years ago por beriff

Since the game calculates your vectors independently, while moving in both X and Z axis, the X and Z axis vectors get added, yielding a vector pointing between them, but also having the greater magnitude. It means that if you will hold both W and D or A you will be moving faster than when just holding w or a/d.

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No obsolete versions

By leaderboard changes obsolete versions will no longer be allowed and will be retroactively rejected from the leaderboard leaving only version 1.3.0 for some position issues.

Forgive those runners who ran on the old versions (v1.0.0, v1.1.0, v1.1.1 and v1.2.0), but it has to be this way.

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