Note: I never pressed left there, I just performed a Backwards jump and then Mario did a bottom corner clip there. And catching the walljump pixel was intended there. Maybe this can be a "mid-level" strat for MW since Mario doesn't slow down by doing this. It seems that Big Mario's upper hitbox part is buggy with collision detection, since when I do a backwards jump with only Mario's head hitting the block, he starts being constantly pushed in and out of the block. Would be cool to find a way to make this useful in a run excluding MW. Maybe warpless?
This method has been known about for ages. Here is a video from 2010:
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