Lesson 1: Movement -Lesson 1 starts with short hopping, all the jumps should be executed at the same time. Jump as soon as the ball reaches the third line in front of you (the one to the left of the light purple line) -The rest of the parts in this are self explanatory, fast fall before the laser, wall jump on the platform Lesson 2: Defense -Lesson 2's DI challenges are fairly easy. For the first one, hold your control stick up and right. For the second one, hold your control stick down and left. -The third challenging is teching, jump into the orb and then hit the parry button when you are about to hit the ground. -The fourth obstacle is a mix of DI and teching, DI, towards the wall (down and right) then tech once you are about to hit it. Lesson 3: Offense -The first challenge is hitting sweet-spot Forward Airs 3 times. -The second challenge requires you to follow the orb's DI after a Up Tilt to convert with either a Dash Attack or a Aerial. The orb's DI is easy to follow, it's DI switches after you hit it with an up-tilt. -The next challenge is edge-guarding. To make this challenge easier, walk up to the ledge and charge your Forward Smash, release the Forward Smash right before the opposing Zetterburn's air-dodge ends, so that you hit it with the second hit of the Forward Smash, killing it. - Next, all you have to do is jab the orb and run away. The last challenge requires you to combo a tilt from a jab. Just jab, then immediately do any tilt (I prefer down tilt).