Welcome to RE3R: A Note From the Moderators!
5 years ago
United States

Hi everyone! We’re at that awesome place in the beginning days of what will ultimately become the RE3R Speedrunning community! I wanted to make a post to discuss some things before the game is released and the submissions start flowing in. This way everyone knows what to expect and we can start this off with some decent communication!

First up since it has been asked a couple times, there will not be category made for the Demo. Yossyhop has created an unofficial Google Sheet for everyone that is interested in keeping track and that can be found here: https://docs.google.com/spreadsheets/d/1mOOOhfzOXGumNZLnN6K0qRPP4iMeLm6CYUW1gCU4WSQ/htmlview Ultimately, for such a short run and the game release being such a short time away it doesn’t make sense for anyone to get bogged down with verifying runs that won’t mean anything in the grand scheme of the game in just a few days.

The next most important bit of info is that submissions will not be accepted until April 19th. This will give us all a little time to figure out some of the nuances of the game and make better decisions when creating the categories. If you submit a run before April 19th it will simply be rejected.

There is a decent bunch of folks currently behind the scenes on the moderator team. The current full team of mods will be added to the game page officially in the coming days and any additionally necessary folks will be added as needed. With the current setup, as of the time of this posting, the team is made up of runners and moderators of various other games in the Resident Evil franchise who really have a love and passion for the series. Most of the mods are already in the RE3R Speedrunning Community discord that you can find here: https://discord.gg/mE3r8UP

With that, a good number of the basic rules that have worked well in the past with RE games/communities will be carried over to RE3R. Video proof of the run will be required. The run will be single segment, and your video will need to be one full video from difficulty select to the end of game stats screen assuming it will have one. The game will be timed via IGT assuming the end of game stat screen shows it like is typical in RE games and assuming the IGT isn’t broken. A lot of this basic stuff has been worked out with prior games in the series and it makes sense to carry it over for the sake of consistency. Obviously, we will be adjusting/changing/adding rules once the game is released and we know more about the specifics of RE3R, but the Demo is a pretty decent indicator that we can expect similarity to other RE games with this release.

Once the game releases, there are a few things we as a community can be on the lookout for. Does frame rate affect the game/run and if so is it significant enough to make a difference? Is there an Out Of Bounds and how significant is it if there is? What glitches exist and do they have an affect on the run? If we can be on the lookout for these things starting day one it will make the category creation process better since we can more narrowly define things if we know about them. There will be some stickied forum posts to try and narrow the search for information on some of these topics.

As mentioned above, we will not be accepting submissions until April 19th. Having said that, when submissions do open up please be patient while awaiting your run to be verified. Assuming the volume of submissions is similar to previous RE games there will likely be a very high number of them in a very short period of time. The mods will make every attempt we can to get through them as quickly as possible while maintaining that the runs follow the rules for the categories they’re submitted for, but it still may take some time. Do your part to make this process easier by not editing existing submissions whether or not they have been verified, as doing this only adds to confusion and actually slows the process down. Submit each PB as new. When a game has as many submissions as the last few RE game have near release we get forum posts asking how long it takes to get verified and I can answer this question for everyone now: As long as it takes to get to your run. Many of the mods have been involved in these high submission volume releases and we will be using things we have learned from these past experiences to try and make this process go as fast as possible. Please be patient with us and the process, we want to get your run verified as much as you do!

Thanks for taking the time to read through this all! We're looking forward to the release in a few days and seeing all the work that will come out of this community! May the dodges be on your side!

seannyy_, FunkVT y 33 otros les gusta esto